Update startOccupation.sqf

This commit is contained in:
second_coming 2016-03-18 10:52:14 +00:00
parent 9b32443d88
commit 8b5e9dc07f

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@ -7,13 +7,13 @@ maxAIcount = 100; // the maximum amount of AI, if the AI count is above thi
minFPS = 8; // any lower than minFPS on the server and additional AI won't spawn
scaleAI = 10; // any more than _scaleAI players on the server and _maxAIcount is reduced for each extra player
useWaypoints = false; // When spawning AI create waypoints to make them enter buildings (can affect performance when the AI is spawned and the waypoints are calculated)
debug = true; // set to true for debug log information and map markers
debug = false; // set to true for debug log information and map markers
if (worldName == 'Namalsk') then { maxAIcount = 80; }; // small map, don't want too many AI especially with random respawn
// Occupy Military?
_occupyPlaces = true; // true if you want villages,towns,cities patrolled (specify which types of building in occupationMilitary.sqf)
_occupyMilitary = true; // true if you want military buildings patrolled (specify which types of building in occupationMilitary.sqf)
_occupyMilitary = false; // true if you want military buildings patrolled (specify which types of building in occupationMilitary.sqf)
// Add selected occupation scripts to Exile Threading System