v16 fixes & tweaks
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@ -63,7 +63,7 @@ if(_aiActive > _maxAIcount) exitWith
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_okToSpawn = false;
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if(_debug) then
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{
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_logDetail = format ["[OCCUPATION Static]:: %1 already has %2 active AI patrolling",_spawnPosition,_aiNear];
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_logDetail = format ["[OCCUPATION Static]:: %1 already has %2 active AI patrolling",_spawnPosition,_nearEastAI];
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[_logDetail] call SC_fnc_log;
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};
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};
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