diff --git a/pre-packaged pbo/a3_exile_occupation.pbo b/pre-packaged pbo/a3_exile_occupation.pbo index 62f84c5..94ca640 100644 Binary files a/pre-packaged pbo/a3_exile_occupation.pbo and b/pre-packaged pbo/a3_exile_occupation.pbo differ diff --git a/source/a3_exile_occupation/scripts/occupationRandomSpawn.sqf b/source/a3_exile_occupation/scripts/occupationRandomSpawn.sqf index c2d564d..7e4a212 100644 --- a/source/a3_exile_occupation/scripts/occupationRandomSpawn.sqf +++ b/source/a3_exile_occupation/scripts/occupationRandomSpawn.sqf @@ -307,7 +307,7 @@ _livePlayers call BIS_fnc_arrayShuffle; for "_i" from 1 to _groupSize do { _loadOut = ["cops"] call SC_fnc_selectGear; - _unit = [_group,_spawnLocation,"custom","random",_side,"soldier",_loadOut] call DMS_fnc_SpawnAISoldier; + _unit = [_group,_spawnLocation,"custom","random",SC_BanditSide,"soldier",_loadOut] call DMS_fnc_SpawnAISoldier; _unit allowFleeing 0; _unit allowDamage false; _unit disableAI "AUTOTARGET"; @@ -315,9 +315,7 @@ _livePlayers call BIS_fnc_arrayShuffle; _unit disableAI "MOVE"; _unitName = ["survivor"] call SC_fnc_selectName; if(!isNil "_unitName") then { _unit setName _unitName; }; - // Set money/respect variables - _unit setVariable [ "DMS_AI_Money", missionNamespace getVariable [format ["DMS_%1_%2_MoneyGain",SC_BanditSide,"soldier"],0] ]; - _unit setVariable [ "DMS_AI_Respect", missionNamespace getVariable [format ["DMS_%1_%2_RepGain",SC_BanditSide,"soldier"],0] ]; + // Set money/respect variables _unit addMPEventHandler ["mpkilled", "_this call SC_fnc_randomUnitMPKilled;"]; _unit addeventhandler ["Fired", {(vehicle (_this select 0)) setvehicleammo 1;}]; };