diff --git a/startOccupation.sqf b/startOccupation.sqf index f3aed90..b8503ae 100644 --- a/startOccupation.sqf +++ b/startOccupation.sqf @@ -8,9 +8,11 @@ minFPS = 8; // any lower than 15fps on the server and additional AI won't sp scaleAI = 10; // any more than _scaleAI players on the server and _maxAIcount is reduced for each extra player useWaypoints = false; // When spawning AI create waypoints to make them enter buildings (can affect performance when the AI is spawned and the waypoints are calculated) debug = false; // set to true for debug log information and map markers -_occupyPlaces = true; // true if you want villages,towns,cities patrolled (specify which types of building in occupationMilitary.sqf) +_occupyPlaces = true; // true if you want villages,towns,cities patrolled _occupyMilitary = false; // true if you want military buildings patrolled (specify which types of building in occupationMilitary.sqf) +if (worldName == 'Namalsk') then { maxAIcount = 80; }; + // Add selected occupation scripts to Exile Threading System if(_occupyPlaces) then {