v20 fixes & tweaks
added the option for no AI at loot crate, added mpkilled event handler to remove debug markers on AI
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@ -2,7 +2,7 @@
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//
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// Server Occupation script by second_coming
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//
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SC_occupationVersion = "v19 (15-04-2016)";
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SC_occupationVersion = "v20 (15-04-2016)";
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//
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// http://www.exilemod.com/profile/60-second_coming/
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//
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@ -44,6 +44,7 @@ SC_occupationVersion = "v19 (15-04-2016)";
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SC_fnc_refuel = compile preprocessFileLineNumbers "\x\addons\a3_exile_occupation\scripts\reactions\refuel.sqf";
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SC_fnc_comeUnstuck = compile preprocessFileLineNumbers "\x\addons\a3_exile_occupation\scripts\reactions\comeUnstuck.sqf";
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SC_fnc_unitMPHit = compile preprocessFileLineNumbers "\x\addons\a3_exile_occupation\scripts\reactions\unitMPHit.sqf";
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SC_fnc_unitMPKilled = compile preprocessFileLineNumbers "\x\addons\a3_exile_occupation\scripts\reactions\unitMPKilled.sqf";
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SC_fnc_getOnBus = compile preprocessFileLineNumbers "\x\addons\a3_exile_occupation\scripts\reactions\getOnBus.sqf";
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SC_fnc_getOffBus = compile preprocessFileLineNumbers "\x\addons\a3_exile_occupation\scripts\reactions\getOffBus.sqf";
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@ -45,19 +45,30 @@ for "_i" from 1 to SC_numberofLootCrates do
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_AICount = 1 + (round (random (SC_LootCrateGuards-1)));
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};
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_spawnPosition = [_position select 0, _position select 1, 0];
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_group = [_spawnPosition, _AICount, "random", "random", "bandit"] call DMS_fnc_SpawnAIGroup;
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// Get the AI to shut the fuck up :)
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enableSentences false;
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enableRadio false;
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[_group, _spawnPosition, 100] call bis_fnc_taskPatrol;
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_group setBehaviour "AWARE";
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_group setCombatMode "RED";
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if(_AICount > 0) then
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{
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_spawnPosition = [_position select 0, _position select 1, 0];
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_group = [_spawnPosition, _AICount, "random", "random", "bandit"] call DMS_fnc_SpawnAIGroup;
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// Get the AI to shut the fuck up :)
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enableSentences false;
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enableRadio false;
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[_group, _spawnPosition, 100] call bis_fnc_taskPatrol;
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_group setBehaviour "AWARE";
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_group setCombatMode "RED";
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_logDetail = format ["[OCCUPATION:LootCrates]:: Creating crate %3 at drop zone %1 with %2 guards",_position,_AICount,_i];
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[_logDetail] call SC_fnc_log;
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}
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else
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{
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_logDetail = format ["[OCCUPATION:LootCrates]:: Creating crate %2 at drop zone %1 with no guards",_position,_i];
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[_logDetail] call SC_fnc_log;
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};
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_logDetail = format ["[OCCUPATION:LootCrates]:: Creating crate %3 at drop zone %1 with %2 guards",_position,_AICount,_i];
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[_logDetail] call SC_fnc_log;
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_box = "CargoNet_01_box_F" createvehicle _position;
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12
scripts/reactions/unitMPKilled.sqf
Normal file
12
scripts/reactions/unitMPKilled.sqf
Normal file
@ -0,0 +1,12 @@
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// Get the variables from the event handler
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_unit = _this select 0;
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_killer = _this select 1;
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// remove all eventhandlers from the dead unit
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_unit removeAllMPEventHandlers "mphit";
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_unit removeAllMPEventHandlers "mpkilled";
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if(SC_debug) then
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{
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{ detach _x; deleteVehicle _x; } forEach attachedObjects _unit;
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};
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