diff --git a/config.sqf b/config.sqf index 094b162..6c86fd6 100644 --- a/config.sqf +++ b/config.sqf @@ -1,25 +1,25 @@ // Shared Config for each occupation monitor -debug = false; // set to true for additional logging -maxAIcount = 100; // the maximum amount of AI, if the AI count is above this then additional AI won't spawn +debug = false; // set to true for additional logging +maxAIcount = 100; // the maximum amount of AI, if the AI count is above this then additional AI won't spawn // As Namalsk is a smaller map, lower the maximum AI count if (worldName == 'Namalsk') then { maxAIcount = 80; }; -mapMarkers = false; // Place map markers at the occupied areas (occupyPlaces and occupyMilitary only) true/false -minFPS = 8; // any lower than minFPS on the server and additional AI won't spawn +mapMarkers = false; // Place map markers at the occupied areas (occupyPlaces and occupyMilitary only) true/false +minFPS = 8; // any lower than minFPS on the server and additional AI won't spawn -scaleAI = 10; // any more than _scaleAI players on the server and _maxAIcount is reduced for each extra player +scaleAI = 10; // any more than _scaleAI players on the server and _maxAIcount is reduced for each extra player -useWaypoints = true; // When spawning AI create waypoints to make them enter buildings +useWaypoints = true; // When spawning AI create waypoints to make them enter buildings // (can affect performance when the AI is spawned and the waypoints are calculated) -occupyPlaces = true; // true if you want villages,towns,cities patrolled -occupyMilitary = false; // true if you want military buildings patrolled (specify which types of building in occupationMilitary.sqf) -occupyStatic = false; // true if you want to garrison AI in specific locations (not working yet) -occupyVehicle = true; // true if you want to have roaming AI vehicles -occupySky = true; // true if you want to have roaming AI helis +occupyPlaces = true; // true if you want villages,towns,cities patrolled +occupyMilitary = false; // true if you want military buildings patrolled (specify which types of building in occupationMilitary.sqf) +occupyStatic = false; // true if you want to garrison AI in specific locations (not working yet) +occupyVehicle = true; // true if you want to have roaming AI vehicles +occupySky = true; // true if you want to have roaming AI helis // Which buildings to patrol with the occupyMilitary option (adding more classnames could affect server performance when the spawning occurs) buildings = ["Land_Cargo_Patrol_V1_F", @@ -50,18 +50,18 @@ buildings = ["Land_Cargo_Patrol_V1_F", "Land_Dome_Small_F"]; // Settings for roaming ground vehicle AI -maxNumberofVehicles = 3; // Number of roaming vehicles required, randomly selected from VehicleClassToUse -VehicleClassToUse = [ "Exile_Car_LandRover_Green", - "Exile_Car_UAZ_Open_Green", - "Exile_Car_Offroad_Armed_Guerilla01"]; +maxNumberofVehicles = 3; // Number of roaming vehicles required, randomly selected from VehicleClassToUse +VehicleClassToUse = ["Exile_Car_LandRover_Green", + "Exile_Car_UAZ_Open_Green", + "Exile_Car_Offroad_Armed_Guerilla01"]; // Settings for roaming airborne AI -maxNumberofHelis = 1; // Number of roaming vehicles required, randomly selected from HeliClassToUse -HeliClassToUse = [ "Exile_Chopper_Huey_Armed_Green", - "Exile_Chopper_Hellcat_Green", - "Exile_Chopper_Mohawk_FIA"]; +maxNumberofHelis = 1; // Number of roaming vehicles required, randomly selected from HeliClassToUse +HeliClassToUse = ["Exile_Chopper_Huey_Armed_Green", + "Exile_Chopper_Hellcat_Green", + "Exile_Chopper_Mohawk_FIA"]; @@ -69,5 +69,5 @@ HeliClassToUse = [ "Exile_Chopper_Huey_Armed_Green", // Don't alter anything below this point liveVehicles = 0; publicVariable "liveVehicles"; -liveHelis = 0; +liveHelis = 0; publicVariable "liveHelis";