fix
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d7fbd39a4b
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a093bd2190
@ -122,8 +122,6 @@ if(_vehiclesToSpawn >= 1) then
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if(_vehicleRole == "Driver") then
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if(_vehicleRole == "Driver") then
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{
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{
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_unit = [_group,_spawnLocation,"assault","random","bandit","Vehicle"] call DMS_fnc_SpawnAISoldier;
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_unit = [_group,_spawnLocation,"assault","random","bandit","Vehicle"] call DMS_fnc_SpawnAISoldier;
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[_unit] joinSilent grpNull;
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[_unit] joinSilent _group;
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_unit disableAI "TARGET";
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_unit disableAI "TARGET";
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_unit disableAI "AUTOTARGET";
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_unit disableAI "AUTOTARGET";
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_unit disableAI "AUTOCOMBAT";
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_unit disableAI "AUTOCOMBAT";
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@ -149,17 +147,13 @@ if(_vehiclesToSpawn >= 1) then
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if(_vehicleRole == "Turret") then
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if(_vehicleRole == "Turret") then
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{
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{
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_unit = [_group,_spawnLocation,"assault","random","bandit","Vehicle"] call DMS_fnc_SpawnAISoldier;
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_unit = [_group,_spawnLocation,"assault","random","bandit","Vehicle"] call DMS_fnc_SpawnAISoldier;
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[_unit] joinSilent grpNull;
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[_unit] joinSilent _group;
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_unit moveInTurret [_vehicle, _vehicleSeat];
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_unit moveInTurret [_vehicle, _vehicleSeat];
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_unit setVariable ["DMS_AssignedVeh",_vehicle];
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_unit setVariable ["DMS_AssignedVeh",_vehicle];
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_unitPlaced = true;
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_unitPlaced = true;
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};
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};
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if(_vehicleRole == "CARGO") then
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if(_vehicleRole == "CARGO") then
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{
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{
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_unit = [_group,_spawnLocation,"assault","random","bandit","Vehicle"] call DMS_fnc_SpawnAISoldier;
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_unit = [_group,_spawnLocation,"assault","random","bandit","Vehicle"] call DMS_fnc_SpawnAISoldier;
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[_unit] joinSilent grpNull;
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[_unit] joinSilent _group;
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_unit assignAsCargo _vehicle;
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_unit assignAsCargo _vehicle;
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_unit moveInCargo _vehicle;
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_unit moveInCargo _vehicle;
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_unit setVariable ["DMS_AssignedVeh",_vehicle];
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_unit setVariable ["DMS_AssignedVeh",_vehicle];
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