diff --git a/pre-packaged pbo/a3_exile_occupation.pbo b/pre-packaged pbo/a3_exile_occupation.pbo index 25fa2c8..ec94fb4 100644 Binary files a/pre-packaged pbo/a3_exile_occupation.pbo and b/pre-packaged pbo/a3_exile_occupation.pbo differ diff --git a/source/a3_exile_occupation/scripts/occupationRandomSpawn.sqf b/source/a3_exile_occupation/scripts/occupationRandomSpawn.sqf index d134ed6..00dfc99 100644 --- a/source/a3_exile_occupation/scripts/occupationRandomSpawn.sqf +++ b/source/a3_exile_occupation/scripts/occupationRandomSpawn.sqf @@ -305,7 +305,10 @@ SC_suitablePlayers = []; _unit disableAI "TARGET"; _unit disableAI "MOVE"; _unitName = ["survivor"] call SC_fnc_selectName; - if(!isNil "_unitName") then { _unit setName _unitName; }; + if(!isNil "_unitName") then { _unit setName _unitName; }; + // Set money/respect variables + _unit setVariable [ "DMS_AI_Money", missionNamespace getVariable [format ["DMS_%1_%2_MoneyGain",SC_BanditSide,"soldier"],0] ]; + _unit setVariable [ "DMS_AI_Respect", missionNamespace getVariable [format ["DMS_%1_%2_RepGain",SC_BanditSide,"soldier"],0] ]; _unit addMPEventHandler ["mpkilled", "_this call SC_fnc_randomUnitMPKilled;"]; _unit addeventhandler ["Fired", {(vehicle (_this select 0)) setvehicleammo 1;}]; };