diff --git a/pre-packaged pbo/a3_exile_occupation.pbo b/pre-packaged pbo/a3_exile_occupation.pbo index 17588e0..c4067aa 100644 Binary files a/pre-packaged pbo/a3_exile_occupation.pbo and b/pre-packaged pbo/a3_exile_occupation.pbo differ diff --git a/source/a3_exile_occupation/scripts/occupationRandomSpawn.sqf b/source/a3_exile_occupation/scripts/occupationRandomSpawn.sqf index 6d3d223..dbf51b7 100644 --- a/source/a3_exile_occupation/scripts/occupationRandomSpawn.sqf +++ b/source/a3_exile_occupation/scripts/occupationRandomSpawn.sqf @@ -313,15 +313,14 @@ _livePlayers call BIS_fnc_arrayShuffle; for "_i" from 1 to _groupSize do { _loadOut = ["cops"] call SC_fnc_selectGear; - _unit = [_group,_spawnLocation,"custom","random",SC_BanditSide,"soldier",_loadOut] call DMS_fnc_SpawnAISoldier; + _unit = [_group,_spawnLocation,"custom","random","bandit","soldier",_loadOut] call DMS_fnc_SpawnAISoldier; _unit allowFleeing 0; _unit allowDamage false; _unit disableAI "AUTOTARGET"; _unit disableAI "TARGET"; _unit disableAI "MOVE"; _unitName = ["survivor"] call SC_fnc_selectName; - if(!isNil "_unitName") then { _unit setName _unitName; }; - // Set money/respect variables + if(!isNil "_unitName") then { _unit setName _unitName; }; _unit addMPEventHandler ["mpkilled", "_this call SC_fnc_randomUnitMPKilled;"]; _unit addeventhandler ["Fired", {(vehicle (_this select 0)) setvehicleammo 1;}]; };