Fix for Occupy Boats..
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# Exile Occupation (a3_exile_occupation)
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![v66 New Features](https://img.shields.io/badge/v66-New%20Features-red.svg) ![Arma 1.68](https://img.shields.io/badge/Arma-1.68-blue.svg) ![Exile 1.0.2 Sweet Potato](https://img.shields.io/badge/Exile-1.0.2%20Sweet%20Potato-C72651.svg)
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![v67 New Features](https://img.shields.io/badge/v67-New%20Features-red.svg) ![Arma 1.68](https://img.shields.io/badge/Arma-1.68-blue.svg) ![Exile 1.0.2 Sweet Potato](https://img.shields.io/badge/Exile-1.0.2%20Sweet%20Potato-C72651.svg)
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WTF is Occupation?
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An AI spawner and monitor to be used in conjunction with DMS and will not work without it:
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# Exile Occupation (a3_exile_occupation)
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![v65a Bug Fix](https://img.shields.io/badge/v65a-Bug%20Fix-red.svg) ![Arma 1.66](https://img.shields.io/badge/Arma-1.66-blue.svg) ![Exile 1.0.2 Sweet Potato](https://img.shields.io/badge/Exile-1.0.2%20Sweet%20Potato-C72651.svg)
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![v67 New Features](https://img.shields.io/badge/v67-New%20Features-red.svg) ![Arma 1.68](https://img.shields.io/badge/Arma-1.68-blue.svg) ![Exile 1.0.2 Sweet Potato](https://img.shields.io/badge/Exile-1.0.2%20Sweet%20Potato-C72651.svg)
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WTF is Occupation?
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An AI spawner and monitor to be used in conjunction with DMS and will not work without it:
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class CfgPatches
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{
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class a3_exile_occupation {
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class a3_exile_occupation
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{
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units[] = {};
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weapons[] = {};
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requiredVersion = 0.1;
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a3_exile_occupation_version = "V66 (23-03-2017)";
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a3_exile_occupation_version = "V67 (08-05-2017)";
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requiredAddons[] = {"a3_dms"};
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author[]= {"second_coming - modified by [FPS]kuplion"};
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author[]= {"second_coming - updated/modified by [FPS]kuplion"};
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};
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};
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class CfgFunctions {
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class yorkshire {
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class main {
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class CfgFunctions
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{
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class yorkshire
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{
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class main
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{
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class YORKS_init
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{
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postInit = 1;
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@ -27,6 +27,8 @@ if(_aiActive > _maxAIcount) exitWith
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[_logDetail] call SC_fnc_log;
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};
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SC_liveBoats = count(SC_liveBoatsArray);
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if(SC_liveBoats >= SC_maxNumberofBoats) exitWith
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{
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if(SC_extendedLogging) then
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