v5 06/04/2016
various fixes and changes to AI reactions
This commit is contained in:
parent
887f26612b
commit
ef72464dbc
@ -1,4 +1,5 @@
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class CfgPatches {
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class CfgPatches
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{
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class a3_exile_occupation {
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units[] = {};
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weapons[] = {};
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@ -6,6 +7,7 @@ class CfgPatches {
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author[]= {"second_coming"};
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};
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};
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class CfgFunctions {
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class yorkshire {
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class main {
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@ -17,4 +19,3 @@ class CfgFunctions {
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};
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};
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};
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@ -98,4 +98,4 @@ publicVariable "SC_liveHelis";
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publicVariable "SC_liveHelisArray";
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publicVariable "SC_liveBoats";
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publicVariable "SC_liveBoatsArray";
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publicVariable "SC_numberofLootCrates";
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publicVariable "SC_numberofLootCrates";
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@ -49,4 +49,4 @@ _logDetail = "==================================================================
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[_logDetail] call SC_fnc_log;
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// Start Occupation
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[] execVM "\x\addons\a3_exile_occupation\scripts\startOccupation.sqf";
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[] execVM "\x\addons\a3_exile_occupation\scripts\startOccupation.sqf";
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@ -1,10 +1,8 @@
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if (!isServer) exitWith {};
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_numberofCrashes = 5; // this is the number of helicrashes that you want to spawn
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if (worldName == 'Namalsk') then
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{
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_numberofCrashes = 2; // lower number for a smaller map
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SC_numberofHeliCrashes = 2; // lower number for a smaller map
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};
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_displayMarkers = SC_debug; // only use for debug, no need for actual gameplay
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@ -14,7 +12,10 @@ private['_position'];
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_logDetail = format ["[OCCUPATION:HeliCrashes]:: Initialised at %1",time];
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[_logDetail] call SC_fnc_log;
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for "_i" from 1 to _numberofCrashes do
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_logDetail = format['[OCCUPATION:HeliCrashes]:: worldname: %1 crashes to spawn: %2',worldName,SC_numberofHeliCrashes];
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[_logDetail] call SC_fnc_log;
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for "_i" from 1 to SC_numberofHeliCrashes do
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{
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_validspot = false;
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while{!_validspot} do
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@ -43,7 +43,13 @@ for "_i" from 1 to SC_numberofLootCrates do
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};
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//Infantry spawn using DMS
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_AICount = 1 + (round (random 2));
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_AICount = SC_LootCrateGuards;
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if(SC_LootCrateGuardsRandomize) then
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{
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_AICount = 1 + (round (random (SC_LootCrateGuards-1)));
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};
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_spawnPosition = [_position select 0, _position select 1, 0];
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_group = [_spawnPosition, _AICount, "random", "random", "bandit"] call DMS_fnc_SpawnAIGroup;
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@ -56,7 +62,8 @@ for "_i" from 1 to SC_numberofLootCrates do
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_group setCombatMode "RED";
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_logDetail = text format ["[OCCUPATION:LootCrates]:: Creating crate %3 @ drop zone %1 with %2 guards",_position,_AICount,_i];
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[_logDetail] call SC_fnc_log;
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_box = "CargoNet_01_box_F" createvehicle _position;
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clearMagazineCargoGlobal _box;
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clearWeaponCargoGlobal _box;
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@ -145,7 +145,7 @@ for [{_i = 0},{_i < (count _buildings)},{_i =_i + 1}] do
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DMS_ai_use_launchers = true;
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[_group, _pos, _groupRadius] call bis_fnc_taskPatrol;
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_group setBehaviour "SAD";
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_group setBehaviour "COMBAT";
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_group setCombatMode "RED";
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}
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else
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28
scripts/occupationMonitor.sqf
Normal file
28
scripts/occupationMonitor.sqf
Normal file
@ -0,0 +1,28 @@
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_logDetail = format ["[OCCUPATION:Unstick]:: Initialised at %1",time];
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[_logDetail] call SC_fnc_log;
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{
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_logDetail = format ["[OCCUPATION:Unstick]:: Air: %1 is active",_x];
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[_logDetail] call SC_fnc_log;
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_x setFuel 1;
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sleep 5;
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}forEach SC_liveHelisArray;
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{
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_logDetail = format ["[OCCUPATION:Unstick]:: Land: %1 is active",_x];
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[_logDetail] call SC_fnc_log;
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_x setFuel 1;
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[_x] call SC_comeUnstuck;
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sleep 5;
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}forEach SC_liveVehiclesArray;
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{
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_logDetail = format ["[OCCUPATION:Unstick]:: Sea: %1 is active",_x];
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[_logDetail] call SC_fnc_log;
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_x setFuel 1;
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[_x] call SC_comeUnstuck;
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sleep 5;
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}forEach SC_liveBoatsArray;
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_logDetail = format ["[OCCUPATION:Unstick]:: Finished at %1",time];
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[_logDetail] call SC_fnc_log;
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@ -37,14 +37,14 @@ if(_currentPlayerCount > _scaleAI) then
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// Don't spawn additional AI if the server fps is below _minFPS
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if(diag_fps < _minFPS) exitWith
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{
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_logDetail = format ["[OCCUPATION]:: Held off spawning more AI as the server FPS is only %1",diag_fps];
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_logDetail = format ["[OCCUPATION:Places]:: Held off spawning more AI as the server FPS is only %1",diag_fps];
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[_logDetail] call SC_fnc_log;
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};
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_aiActive = count(_spawnCenter nearEntities ["O_recon_F", 20000]);
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_aiActive = {alive _x && side _x == EAST} count allUnits;
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if(_aiActive > _maxAIcount) exitWith
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{
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_logDetail = format ["[OCCUPATION]:: %1 active AI, so not spawning AI this time",_aiActive];
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_logDetail = format ["[OCCUPATION:Places]:: %1 active AI, so not spawning AI this time",_aiActive];
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[_logDetail] call SC_fnc_log;
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};
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@ -58,7 +58,7 @@ _locations = (nearestLocations [_spawnCenter, ["NameVillage","NameCity", "NameCi
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if(SC_extendedLogging) then
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{
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_logDetail = format ["[OCCUPATION]:: Testing location name: %1 position: %2",_locationName,_pos];
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_logDetail = format ["[OCCUPATION:Places]:: Testing location name: %1 position: %2",_locationName,_pos];
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[_logDetail] call SC_fnc_log;
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};
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@ -71,7 +71,7 @@ _locations = (nearestLocations [_spawnCenter, ["NameVillage","NameCity", "NameCi
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_okToSpawn = false;
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if(SC_extendedLogging) then
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{
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_logDetail = format ["[OCCUPATION]:: Rolled %1 so not spawning AI this time",_spawnChance,_locationName];
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_logDetail = format ["[OCCUPATION:Places]:: Rolled %1 so not spawning AI this time",_spawnChance,_locationName];
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[_logDetail] call SC_fnc_log;
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};
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};
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@ -83,7 +83,7 @@ _locations = (nearestLocations [_spawnCenter, ["NameVillage","NameCity", "NameCi
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_okToSpawn = false;
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if(SC_extendedLogging) then
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{
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_logDetail = format ["[OCCUPATION]:: %1 is too close to player base",_locationName];
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_logDetail = format ["[OCCUPATION:Places]:: %1 is too close to player base",_locationName];
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[_logDetail] call SC_fnc_log;
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};
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};
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@ -96,7 +96,7 @@ _locations = (nearestLocations [_spawnCenter, ["NameVillage","NameCity", "NameCi
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_okToSpawn = false;
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if(SC_extendedLogging) then
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{
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_logDetail = format ["[OCCUPATION]:: %1 is too close to a %2",_locationName,_nearestMarker];
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_logDetail = format ["[OCCUPATION:Places]:: %1 is too close to a %2",_locationName,_nearestMarker];
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[_logDetail] call SC_fnc_log;
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};
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};
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@ -107,7 +107,7 @@ _locations = (nearestLocations [_spawnCenter, ["NameVillage","NameCity", "NameCi
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_okToSpawn = false;
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if(SC_extendedLogging) then
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{
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_logDetail = format ["[OCCUPATION]:: %1 has players too close",_locationName];
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_logDetail = format ["[OCCUPATION:Places]:: %1 has players too close",_locationName];
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[_logDetail] call SC_fnc_log;
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};
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};
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@ -119,7 +119,7 @@ _locations = (nearestLocations [_spawnCenter, ["NameVillage","NameCity", "NameCi
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_okToSpawn = false;
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if(SC_extendedLogging) then
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{
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_logDetail = format ["[OCCUPATION]:: %1 already has %2 active AI patrolling",_locationName,_aiNear];
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_logDetail = format ["[OCCUPATION:Places]:: %1 already has %2 active AI patrolling",_locationName,_aiNear];
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[_logDetail] call SC_fnc_log;
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};
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};
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@ -131,9 +131,9 @@ _locations = (nearestLocations [_spawnCenter, ["NameVillage","NameCity", "NameCi
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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_aiCount = 1;
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_groupRadius = 100;
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if(_locationType isEqualTo "NameCityCapital") then { _aiCount = 5; _groupRadius = 300; };
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if(_locationType isEqualTo "NameCity") then { _aiCount = 2 + (round (random 3)); _groupRadius = 200; };
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if(_locationType isEqualTo "NameVillage") then { _aiCount = 1 + (round (random 2)); _groupRadius = 100; };
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if(_locationType isEqualTo "NameCityCapital") then { _aiCount = 5; _groupRadius = 300; };
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if(_locationType isEqualTo "NameCity") then { _aiCount = 2 + (round (random 3)); _groupRadius = 200; };
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if(_locationType isEqualTo "NameVillage") then { _aiCount = 1 + (round (random 2)); _groupRadius = 100; };
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if(_aiCount < 1) then { _aiCount = 1; };
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_difficulty = "random";
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@ -204,7 +204,7 @@ _locations = (nearestLocations [_spawnCenter, ["NameVillage","NameCity", "NameCi
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enableSentences false;
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enableRadio false;
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[_group2, _pos, _groupRadius] call bis_fnc_taskPatrol;
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_group2 setBehaviour "DESTROY";
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_group2 setBehaviour "AWARE";
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_group2 setCombatMode "RED";
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};
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@ -222,7 +222,7 @@ _locations = (nearestLocations [_spawnCenter, ["NameVillage","NameCity", "NameCi
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_marker setMarkerText "Occupied Area";
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};
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_logDetail = format ["[OCCUPATION]:: Spawning %2 AI in at %3 to patrol %1",_locationName,_aiCount,_spawnPosition];
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_logDetail = format ["[OCCUPATION:Places]:: Spawning %2 AI in at %3 to patrol %1",_locationName,_aiCount,_spawnPosition];
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[_logDetail] call SC_fnc_log;
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_okToSpawn = false;
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};
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118
scripts/occupationSea.sqf
Normal file
118
scripts/occupationSea.sqf
Normal file
@ -0,0 +1,118 @@
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_logDetail = format['[OCCUPATION:Sea] Started'];
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[_logDetail] call SC_fnc_log;
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if (!isServer) exitWith {};
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if(SC_liveBoats >= SC_maxNumberofBoats) exitWith
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{
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if(SC_extendedLogging) then
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{
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_logDetail = format['[OCCUPATION:Sea] End check %1 currently active (max %2) @ %3',SC_liveBoats,SC_maxNumberofBoats,time];
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[_logDetail] call SC_fnc_log;
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};
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};
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_vehiclesToSpawn = (SC_maxNumberofBoats - SC_liveBoats);
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_middle = worldSize/2;
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_spawnCenter = [_middle,_middle,0];
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_maxDistance = _middle;
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for "_i" from 1 to _vehiclesToSpawn do
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{
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private["_group"];
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_spawnLocation = [ 250, 0, 1, 1000, 1000, 1000, 1000, 1000, true, true ] call DMS_fnc_findSafePos;
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//_spawnLocation = [(_pos), 80, 10] call ExileClient_util_world_findWaterPosition;
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_group = createGroup east;
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_BoatClassToUse = SC_BoatClassToUse call BIS_fnc_selectRandom;
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_vehicle1 = [ [_spawnLocation], _group, "assault", "difficult", "bandit", _BoatClassToUse ] call DMS_fnc_SpawnAIVehicle;
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_vehicle1 setPosASL _spawnLocation;
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_vehicle1 setVariable["vehPos",_spawnLocation,true];
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_vehicle1 setVariable["vehClass",_BoatClassToUse,true];
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// Remove the overpowered weapons from boats
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_vehicle1 removeWeaponTurret ["HMG_01",[0]];
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_vehicle1 removeWeaponTurret ["GMG_40mm",[0]];
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SC_liveBoats = SC_liveBoats + 1;
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SC_liveBoatsArray = SC_liveBoatsArray + [_vehicle1];
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_vehicle1 setVehicleLock "UNLOCKED";
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_vehicle1 setVariable ["ExileIsLocked", 0, true];
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if(SC_infiSTAR_log) then
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{
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_logDetail = format['[OCCUPATION:Sea] %1 spawned @ %2',_BoatClassToUse,_spawnLocation];
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[_logDetail] call SC_fnc_log;
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};
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_vehicle1 setVehiclePosition [_spawnLocation, [], 0, "NONE"];
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_vehicle1 setVariable ["vehicleID", _spawnLocation, true];
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_vehicle1 setFuel 1;
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_vehicle1 setDamage 0;
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_vehicle1 engineOn true;
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_vehicle1 flyInHeight 150;
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sleep 0.2;
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clearMagazineCargoGlobal _vehicle1;
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clearWeaponCargoGlobal _vehicle1;
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clearItemCargoGlobal _vehicle1;
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_vehicle1 addMagazineCargoGlobal ["HandGrenade", (random 2)];
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_vehicle1 addItemCargoGlobal ["ItemGPS", (random 1)];
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_vehicle1 addItemCargoGlobal ["Exile_Item_InstaDoc", (random 1)];
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_vehicle1 addItemCargoGlobal ["Exile_Item_PlasticBottleFreshWater", 2 + (random 2)];
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_vehicle1 addItemCargoGlobal ["Exile_Item_EMRE", 2 + (random 2)];
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// Add weapons with ammo to the vehicle
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_possibleWeapons =
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[
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"arifle_MXM_Black_F",
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"arifle_MXM_F",
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"srifle_DMR_01_F",
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"srifle_DMR_02_camo_F",
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"srifle_DMR_02_F",
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"srifle_DMR_02_sniper_F",
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"srifle_DMR_03_F",
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"srifle_DMR_03_khaki_F",
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"srifle_DMR_03_multicam_F",
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"srifle_DMR_03_tan_F",
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"srifle_DMR_03_woodland_F",
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"srifle_DMR_04_F",
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"srifle_DMR_04_Tan_F",
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"srifle_DMR_05_blk_F",
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"srifle_DMR_05_hex_F",
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"srifle_DMR_05_tan_f",
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"srifle_DMR_06_camo_F",
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"srifle_DMR_06_olive_F",
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"srifle_EBR_F",
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"srifle_GM6_camo_F",
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"srifle_GM6_F",
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"srifle_LRR_camo_F",
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"srifle_LRR_F"
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];
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_amountOfWeapons = 1 + (random 3);
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for "_i" from 1 to _amountOfWeapons do
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{
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_weaponToAdd = _possibleWeapons call BIS_fnc_selectRandom;
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_vehicle1 addWeaponCargoGlobal [_weaponToAdd,1];
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_magazinesToAdd = getArray (configFile >> "CfgWeapons" >> _weaponToAdd >> "magazines");
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_vehicle1 addMagazineCargoGlobal [(_magazinesToAdd select 0),round random 3];
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};
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[_group, _spawnLocation, 4000] call bis_fnc_taskPatrol;
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_group setBehaviour "CARELESS";
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_group setCombatMode "RED";
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_vehicle1 addEventHandler ["getin", "_this call SC_fnc_claimVehicle;"];
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_vehicle1 addMPEventHandler ["mpkilled", "_this call SC_fnc_vehicleDestroyed;"];
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_vehicle1 addMPEventHandler ["mphit", "_this call SC_fnc_boatHit;"];
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_vehicle1 setVariable ["SC_crewEjected", false,true];
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sleep 0.2;
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};
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_logDetail = format['[OCCUPATION:Sea] Running'];
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[_logDetail] call SC_fnc_log;
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@ -9,8 +9,7 @@ if(SC_liveHelis >= SC_maxNumberofHelis) exitWith
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{
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_logDetail = format['[OCCUPATION:Sky] End check %1 currently active (max %2) @ %3',SC_liveHelis,SC_maxNumberofHelis,time];
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[_logDetail] call SC_fnc_log;
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};
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};
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};
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_vehiclesToSpawn = (SC_maxNumberofHelis - SC_liveHelis);
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@ -49,7 +48,17 @@ for "_i" from 1 to _vehiclesToSpawn do
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_group = createGroup east;
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_HeliClassToUse = SC_HeliClassToUse call BIS_fnc_selectRandom;
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_vehicle1 = [ [_helispawnLocation], _group, "assault", "difficult", "bandit", _HeliClassToUse ] call DMS_fnc_SpawnAIVehicle;
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SC_liveHelis = SC_liveHelis + 1;
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_vehicle1 setVariable["vehPos",_helispawnLocation,true];
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_vehicle1 setVariable["vehClass",_HeliClassToUse,true];
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{
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_unit = _x;
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removeBackpackGlobal _unit;
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_unit addBackpackGlobal "B_Parachute";
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}forEach units _group;
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SC_liveHelis = SC_liveHelis + 1;
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SC_liveHelisArray = SC_liveHelisArray + [_vehicle1];
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_vehicle1 setVehicleLock "UNLOCKED";
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_vehicle1 setVariable ["ExileIsLocked", 0, true];
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if(SC_infiSTAR_log) then
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@ -119,7 +128,7 @@ for "_i" from 1 to _vehiclesToSpawn do
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_group setBehaviour "CARELESS";
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_group setCombatMode "RED";
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_vehicle1 addEventHandler ["getin", "_this call SC_fnc_claimVehicle;"];
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_vehicle1 addMPEventHandler ["mpkilled", "SC_liveHelis = SC_liveHelis - 1;"];
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_vehicle1 addMPEventHandler ["mpkilled", "_this call SC_fnc_vehicleDestroyed;"];
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_vehicle1 addMPEventHandler ["mphit", "_this call SC_fnc_airHit;"];
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_vehicle1 setVariable ["SC_crewEjected", false,true];
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sleep 0.2;
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@ -47,7 +47,7 @@ for [{_i = 0},{_i < (count _statics)},{_i =_i + 1}] do
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_staticSearch = _currentStatic select 3;
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_underground = _currentStatic select 4;
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_logDetail = format ["[OCCUPATION Static]:: Adding %2 AI to static spawn @ %1",_spawnPosition,_aiCount];
|
||||
_logDetail = format ["[OCCUPATION Static]:: Checking static spawn @ %1",_spawnPosition,_aiCount];
|
||||
[_logDetail] call SC_fnc_log;
|
||||
|
||||
_okToSpawn = true;
|
||||
@ -57,7 +57,7 @@ for [{_i = 0},{_i < (count _statics)},{_i =_i + 1}] do
|
||||
{
|
||||
|
||||
// Don't spawn additional AI if there are already AI in range
|
||||
_aiNear = count(_spawnPosition nearEntities ["O_recon_F", 125]);
|
||||
_aiNear = count(_spawnPosition nearEntities ["O_recon_F", 250]);
|
||||
if(_aiNear > 0) exitwith
|
||||
{
|
||||
_okToSpawn = false;
|
||||
@ -151,7 +151,7 @@ for [{_i = 0},{_i < (count _statics)},{_i =_i + 1}] do
|
||||
_logDetail = format ["[OCCUPATION Static]:: Spawning %1 AI in at %2 to patrol",_aiCount,_spawnPosition];
|
||||
[_logDetail] call SC_fnc_log;
|
||||
|
||||
if(SC_mapMarkers) then
|
||||
if(SC_mapMarkers && !isNil "_foundBuilding") then
|
||||
{
|
||||
_marker = createMarker [format ["%1", _foundBuilding],_spawnPosition];
|
||||
_marker setMarkerShape "Icon";
|
||||
|
@ -59,7 +59,7 @@ if(_vehiclesToSpawn >= 1) then
|
||||
private["_group"];
|
||||
_Location = _locations call BIS_fnc_selectRandom;
|
||||
_position = position _Location;
|
||||
_pos = [_position,10,100,5,0,20,0] call BIS_fnc_findSafePos;
|
||||
_pos = [_position,10,250,5,0,20,0] call BIS_fnc_findSafePos;
|
||||
|
||||
|
||||
// Get position of nearest roads
|
||||
@ -69,9 +69,14 @@ if(_vehiclesToSpawn >= 1) then
|
||||
_spawnLocation = [_nearestRoad select 0, _pos select 1, 0];
|
||||
|
||||
_group = createGroup east;
|
||||
SC_liveVehicles = SC_liveVehicles + 1;
|
||||
_VehicleClassToUse = SC_VehicleClassToUse call BIS_fnc_selectRandom;
|
||||
_vehicle = createVehicle [_VehicleClassToUse, _spawnLocation, [], 0, "NONE"];
|
||||
_vehicle setVariable["vehPos",_spawnLocation,true];
|
||||
_vehicle setVariable["vehClass",_VehicleClassToUse,true];
|
||||
|
||||
SC_liveVehicles = SC_liveVehicles + 1;
|
||||
SC_liveVehiclesArray = SC_liveVehiclesArray + [_vehicle];
|
||||
|
||||
_vehicle setFuel 1;
|
||||
_vehicle engineOn true;
|
||||
_vehicle lock 0;
|
||||
@ -81,25 +86,29 @@ if(_vehiclesToSpawn >= 1) then
|
||||
_vehicle limitSpeed 60;
|
||||
_vehicle action ["LightOn", _vehicle];
|
||||
|
||||
_vehicle addEventHandler ["getin", "_this call SC_fnc_getIn;"];
|
||||
_vehicle addMPEventHandler ["mpkilled", "SC_liveVehicles = SC_liveVehicles - 1;"];
|
||||
_vehicle addMPEventHandler ["mphit", "_this call SC_fnc_repairVehicle;"];
|
||||
_vehicle setVariable ["SC_vehicleSpawnLocation", _spawnLocation,true];
|
||||
|
||||
|
||||
_group addVehicle _vehicle;
|
||||
_driver = [_group,_spawnLocation,"assault","random","bandit","Vehicle"] call DMS_fnc_SpawnAISoldier;
|
||||
_driver = [_group,_spawnLocation,"assault","random","bandit","Vehicle"] call DMS_fnc_SpawnAISoldier;
|
||||
sleep 0.5;
|
||||
if(SC_debug) then
|
||||
{
|
||||
_tag = createVehicle ["Sign_Arrow_Green_F", position _driver, [], 0, "CAN_COLLIDE"];
|
||||
_tag attachTo [_driver,[0,0,0.6],"Head"];
|
||||
};
|
||||
sleep 1;
|
||||
sleep 0.5;
|
||||
_driver setVariable ["DMS_AssignedVeh",_vehicle];
|
||||
_driver addMPEventHandler ["mpkilled", "_this call SC_fnc_driverKilled;"];
|
||||
_driver setVariable ["SC_drivenVehicle", _vehicle,true];
|
||||
_vehicle setVariable ["SC_assignedDriver", _driver,true];
|
||||
_driver action ["movetodriver", _vehicle];
|
||||
_driver assignAsDriver _vehicle;
|
||||
_driver assignAsDriver _vehicle;
|
||||
_driver addMPEventHandler ["mpkilled", "_this call SC_fnc_driverKilled;"];
|
||||
|
||||
_vehicle setVariable ["SC_assignedDriver", _driver,true];
|
||||
_vehicle setVariable ["SC_vehicleSpawnLocation", _spawnLocation,true];
|
||||
_vehicle addEventHandler ["getin", "_this call SC_fnc_getIn;"];
|
||||
_vehicle addMPEventHandler ["mpkilled", "_this call SC_fnc_vehicleDestroyed;"];
|
||||
_vehicle addMPEventHandler ["mphit", "_this call SC_fnc_repairVehicle;"];
|
||||
_group setBehaviour "CARELESS";
|
||||
_group setCombatMode "BLUE";
|
||||
sleep 0.2;
|
||||
_crewCount =
|
||||
{
|
||||
@ -108,14 +117,12 @@ if(_vehiclesToSpawn >= 1) then
|
||||
_unit setVariable ["DMS_AssignedVeh",_vehicle];
|
||||
_unit assignAsCargo _vehicle;
|
||||
sleep 0.2;
|
||||
_group setBehaviour "CARELESS";
|
||||
_group setCombatMode "BLUE";
|
||||
true
|
||||
} count (allTurrets [_vehicle, true]);
|
||||
_group setBehaviour "CARELESS";
|
||||
_group setCombatMode "BLUE";
|
||||
sleep 10;
|
||||
|
||||
|
||||
|
||||
// Get the AI to shut the fuck up :)
|
||||
enableSentences false;
|
||||
enableRadio false;
|
||||
|
@ -35,21 +35,23 @@ _damagedEssentials = 0;
|
||||
} forEach _essentials;
|
||||
|
||||
|
||||
if(_damagedEssentials > 0 && !_crewEjected && _ejectChance > 80) then
|
||||
if(_heliDamage > 0.2 && _damagedEssentials > 0 && !_crewEjected && _ejectChance > 80) then
|
||||
{
|
||||
|
||||
[_heli ] spawn
|
||||
{
|
||||
_veh = _this select 0;
|
||||
if(SC_extendedLogging) then
|
||||
{
|
||||
_heliPosition = getPosATL _veh;
|
||||
_logDetail = format ["[OCCUPATION:Sky]:: Air unit %2 ejecting passengers at %3 (time: %1)",time,_veh,_heliPosition];
|
||||
[_logDetail] call SC_fnc_log;
|
||||
};
|
||||
{
|
||||
if(SC_extendedLogging) then
|
||||
{
|
||||
_heliPosition = getPosATL _veh;
|
||||
_logDetail = format ["[OCCUPATION:Sky]:: Air unit %2 ejecting passengers at %3 (time: %1)",time,_this select 0,_this select 1,_heliPosition];
|
||||
[_logDetail] call SC_fnc_log;
|
||||
};
|
||||
|
||||
_unit = _x select 0;
|
||||
if (isNull driver _veh) then
|
||||
|
||||
if (!(_unit == gunner _veh) && !(_unit == driver _veh)) then
|
||||
{
|
||||
_unit action ["EJECT", _veh];
|
||||
};
|
||||
@ -62,35 +64,7 @@ if(_damagedEssentials > 0 && !_crewEjected && _ejectChance > 80) then
|
||||
_group = group _heli;
|
||||
_group reveal [_target,1.5];
|
||||
|
||||
_destination = getPos _target;
|
||||
[_group, _destination, 250] call bis_fnc_taskPatrol;
|
||||
_group allowFleeing 0;
|
||||
_group setBehaviour "AWARE";
|
||||
_group setSpeedMode "FULL";
|
||||
_group setCombatMode "RED";
|
||||
_heli addMPEventHandler ["mphit", "_this call SC_fnc_airHit;"];
|
||||
};
|
||||
|
||||
|
||||
if(_heliDamage > 0.5 && _damagedEssentials > 0) then
|
||||
{
|
||||
if(SC_extendedLogging) then
|
||||
{
|
||||
_logDetail = format ["[OCCUPATION:Sky]:: Air unit %2 damaged and force landing at %3 (time: %1)",time,_this select 0,_this select 1,_heliPosition];
|
||||
[_logDetail] call SC_fnc_log;
|
||||
};
|
||||
_heli removeAllMPEventHandlers "mphit";
|
||||
_heli removeAllMPEventHandlers "mpkilled";
|
||||
_currentHeliPos = getPos _heli;
|
||||
_destination = [_currentHeliPos, 1, 150, 10, 0, 20, 0] call BIS_fnc_findSafePos;
|
||||
SC_liveHelis = SC_liveHelis - 1;
|
||||
_heli land "LAND";
|
||||
_heli setVehicleLock "UNLOCKED";
|
||||
_target = _this select 1;
|
||||
_pilot = driver _heli;
|
||||
_group = group _heli;
|
||||
_group reveal [_target,1.5];
|
||||
|
||||
_destination = getPos _target;
|
||||
_group allowFleeing 0;
|
||||
_wp = _group addWaypoint [_destination, 0] ;
|
||||
_wp setWaypointFormation "Column";
|
||||
@ -98,7 +72,47 @@ if(_heliDamage > 0.5 && _damagedEssentials > 0) then
|
||||
_wp setWaypointCombatMode "RED";
|
||||
_wp setWaypointCompletionRadius 1;
|
||||
_wp setWaypointType "SAD";
|
||||
|
||||
|
||||
[_group, _destination, 250] call bis_fnc_taskPatrol;
|
||||
_group setBehaviour "COMBAT";
|
||||
_group setCombatMode "RED";
|
||||
_group allowFleeing 0;
|
||||
_group setBehaviour "AWARE";
|
||||
_group setCombatMode "RED";
|
||||
_heli addMPEventHandler ["mphit", "_this call SC_fnc_airHit;"];
|
||||
};
|
||||
|
||||
|
||||
if(_heliDamage > 0.7 && _damagedEssentials > 0) then
|
||||
{
|
||||
if(SC_extendedLogging) then
|
||||
{
|
||||
_logDetail = format ["[OCCUPATION:Sky]:: Air unit %2 damaged and force landing at %3 (time: %1)",time,_this select 0,_this select 1,_heliPosition];
|
||||
[_logDetail] call SC_fnc_log;
|
||||
};
|
||||
|
||||
[_heli] call SC_fnc_vehicleDestroyed;
|
||||
_currentHeliPos = getPos _heli;
|
||||
_destination = [_currentHeliPos, 1, 150, 10, 0, 20, 0] call BIS_fnc_findSafePos;
|
||||
_heli setVehicleLock "UNLOCKED";
|
||||
_target = _this select 1;
|
||||
_group = group _heli;
|
||||
_group reveal [_target,2.5];
|
||||
_destination = position _target;
|
||||
|
||||
_heli land "LAND";
|
||||
_group2 = createGroup east;
|
||||
{
|
||||
_x join _group2;
|
||||
} forEach (fullCrew _heli);
|
||||
|
||||
_group2 allowFleeing 0;
|
||||
_wp = _group2 addWaypoint [_destination, 0] ;
|
||||
_wp setWaypointBehaviour "COMBAT";
|
||||
_wp setWaypointCombatMode "RED";
|
||||
_wp setWaypointCompletionRadius 10;
|
||||
_wp setWaypointType "GETOUT";
|
||||
|
||||
[_group2, _destination, 250] call bis_fnc_taskPatrol;
|
||||
_group2 setBehaviour "COMBAT";
|
||||
_group2 setCombatMode "RED";
|
||||
};
|
0
scripts/reactions/boatHit.sqf
Normal file
0
scripts/reactions/boatHit.sqf
Normal file
75
scripts/reactions/comeUnstuck.sqf
Normal file
75
scripts/reactions/comeUnstuck.sqf
Normal file
@ -0,0 +1,75 @@
|
||||
// Unstuck based on a function written by Chris (infiSTAR)
|
||||
// http://pastebin.com/73pjvXPw
|
||||
|
||||
|
||||
private["_vehicle","_curPos","_oldvehPos","_engineTime","_newPos"];
|
||||
_vehicle = _this select 0;
|
||||
|
||||
if(count(crew _vehicle) > 0)then
|
||||
{
|
||||
_curPos = position _vehicle;
|
||||
_newPos = _curPos;
|
||||
_oldvehPos = _vehicle getVariable["vehPos",[0,0,0]];
|
||||
if(isNil "_oldvehPos") then { _oldvehPos = [0,0,0]; };
|
||||
if(str _oldvehPos != "[0,0,0]")then
|
||||
{
|
||||
if(_curPos distance _oldvehPos < 2)then
|
||||
{
|
||||
_engineTime = _vehicle getVariable["engineTime",-1];
|
||||
if(_engineTime < 0)then
|
||||
{
|
||||
_vehicle setVariable["engineTime",time];
|
||||
};
|
||||
if(time - _engineTime > 10)then
|
||||
{
|
||||
|
||||
_logDetail = format ["[OCCUPATION:Unstuck]:: %1 is stuck,attempting to unstick from %2 @ %3",_vehicle,_curPos,time];
|
||||
[_logDetail] call SC_fnc_log;
|
||||
|
||||
_vehicle setVariable["engineTime",-1];
|
||||
|
||||
_vehicle setVectorUp [0,0,1];
|
||||
|
||||
_originalSpawnLocation = _vehicle getVariable "SC_vehicleSpawnLocation";
|
||||
_group = group _vehicle;
|
||||
//_vehClass = _vehicle getVariable "vehClass";
|
||||
_vehClass = typeOf _vehicle;
|
||||
|
||||
if(_vehicle isKindOf "LandVehicle") then
|
||||
{
|
||||
//_newPos = [ _curPos, 1, 15, [ 0, 0, 1, 0, 0, 0, 0, 0, true] ] call DMS_fnc_FindSafePos_InRange;
|
||||
//_newPos = [_curPos, 5, 20, 3, 0, 20, 0] call BIS_fnc_findSafePos;
|
||||
_tempPos = _curPos findEmptyPosition [0,50,_vehClass];
|
||||
_newPos = [_tempPos select 0, _tempPos select 1, 0];
|
||||
_vehicle setPosATL _newPos;
|
||||
};
|
||||
|
||||
if(_vehicle isKindOf "Ship") then
|
||||
{
|
||||
//_newPos = [ _curPos, 1,15, [ 0, 0, 1, 0, 0, 0, 0, 0, true, true ] ] call DMS_fnc_FindSafePos_InRange;
|
||||
//_newPos = [_curPos, 5, 20, 3, 2, 20, 0] call BIS_fnc_findSafePos;
|
||||
_newPos = _curPos findEmptyPosition [0,50,_vehClass];
|
||||
_newPos = [_newPos select 0, _newPos select 1, 0];
|
||||
_vehicle setPosATL _newPos;
|
||||
|
||||
};
|
||||
|
||||
if(_vehicle isKindOf "Air") then
|
||||
{
|
||||
_newPos = _curPos;
|
||||
};
|
||||
_GroupLeader = leader (group _vehicle);
|
||||
_GroupLeader doMove _originalSpawnLocation;
|
||||
[_group, _originalSpawnLocation, 2000] call bis_fnc_taskPatrol;
|
||||
_group setBehaviour "AWARE";
|
||||
_group setCombatMode "RED";
|
||||
|
||||
_logDetail = format ["[OCCUPATION:Unstuck]:: %1 was stuck and was moved from %2 to %3 @ %4",_vehicle,_curPos,_newPos, time];
|
||||
[_logDetail] call SC_fnc_log;
|
||||
|
||||
};
|
||||
};
|
||||
};
|
||||
_vehicle setVariable["vehPos",_newPos];
|
||||
};
|
||||
|
@ -28,7 +28,13 @@ if(count units _vehGroup > 0) then
|
||||
_groupMembers = units _vehGroup;
|
||||
_replacementDriver = _groupMembers call BIS_fnc_selectRandom;
|
||||
|
||||
if(!alive _replacementDriver) exitWith { [_replacementDriver] call SC_fnc_driverKilled; };
|
||||
while(!(alive _replacementDriver) && (count units _vehGroup > 0)) do
|
||||
{
|
||||
[_replacementDriver] join grpNull;
|
||||
if(count units _vehGroup < 1) exitWith {};
|
||||
_groupMembers = units _vehGroup;
|
||||
_replacementDriver = _groupMembers call BIS_fnc_selectRandom;
|
||||
};
|
||||
|
||||
if (isNil "_replacementDriver") exitWith
|
||||
{
|
||||
@ -36,24 +42,25 @@ if(count units _vehGroup > 0) then
|
||||
[_logDetail] call SC_fnc_log;
|
||||
};
|
||||
|
||||
if(SC_debug) then
|
||||
{
|
||||
_tag = createVehicle ["Sign_Arrow_Green_F", position _replacementDriver, [], 0, "CAN_COLLIDE"];
|
||||
_tag attachTo [_replacementDriver,[0,0,0.6],"Head"];
|
||||
};
|
||||
|
||||
|
||||
_replacementDriver disableAI "TARGET";
|
||||
_replacementDriver disableAI "AUTOTARGET";
|
||||
_replacementDriver disableAI "AUTOCOMBAT";
|
||||
_replacementDriver disableAI "COVER";
|
||||
|
||||
_replacementDriver assignAsDriver _vehicleDriven;
|
||||
|
||||
_vehicleDriven addMPEventHandler ["mphit", "_this call SC_fnc_repairVehicle;"];
|
||||
_replacementDriver addMPEventHandler ["mpkilled", "_this call SC_fnc_driverKilled;"];
|
||||
_replacementDriver setVariable ["DMS_AssignedVeh",_vehicleDriven];
|
||||
_replacementDriver setVariable ["SC_drivenVehicle", _vehicleDriven,true];
|
||||
_vehicleDriven setVariable ["SC_assignedDriver", _replacementDriver,true];
|
||||
_vehicleDriven setVariable ["SC_assignedDriver", _replacementDriver,true];
|
||||
_vehicleDriven addMPEventHandler ["mphit", "_this call SC_fnc_repairVehicle;"];
|
||||
_replacementDriver addMPEventHandler ["mpkilled", "_this call SC_fnc_driverKilled;"];
|
||||
|
||||
if(SC_debug) then
|
||||
{
|
||||
_tag = createVehicle ["Sign_Arrow_Green_F", position _replacementDriver, [], 0, "CAN_COLLIDE"];
|
||||
_tag attachTo [_replacementDriver,[0,0,0.6],"Head"];
|
||||
};
|
||||
|
||||
_replacementDriver doMove (position _vehicleDriven);
|
||||
_replacementDriver action ["movetodriver", _vehicleDriven];
|
||||
|
||||
|
@ -6,9 +6,7 @@ _unit = _this select 0;
|
||||
if(isPlayer _unit) then
|
||||
{
|
||||
_vehicle = vehicle _unit;
|
||||
_vehicle removeAllMPEventHandlers "mphit";
|
||||
_vehicle removeAllMPEventHandlers "mpkilled";
|
||||
SC_liveVehicles = SC_liveVehicles - 1;
|
||||
[_vehicle] call SC_fnc_vehicleDestroyed;
|
||||
|
||||
if(SC_extendedLogging) then
|
||||
{
|
||||
|
18
scripts/reactions/refuel.sqf
Normal file
18
scripts/reactions/refuel.sqf
Normal file
@ -0,0 +1,18 @@
|
||||
// Triggered when a vehicle runs out of fuel but only if not damaged
|
||||
|
||||
_vehicle = _this select 0;
|
||||
_fuel = _this select 1;
|
||||
|
||||
diag_log format["[OCCUPATION:refuelcheck] _vehicle: %1 ---- _fuel: %2 ",_vehicle,_fuel];
|
||||
/*
|
||||
if(!isNil "_vehicle" && !isNil "_fuel") then
|
||||
{
|
||||
_damage = getdammage _vehicle;
|
||||
|
||||
if(_damage <> 0 && !_fuel) then
|
||||
{
|
||||
_vehicle setFuel 1;
|
||||
_vehicle engineOn true;
|
||||
};
|
||||
};
|
||||
*/
|
@ -48,6 +48,7 @@ if(_damagedWheels > 0 OR _engineDamage OR _fueltankDamage) then
|
||||
{
|
||||
_vehicle = _this select 0;
|
||||
_vehicle forceSpeed 0;
|
||||
sleep 1;
|
||||
_vehGroup = group _vehicle;
|
||||
_driver = _this select 1;
|
||||
_driver action ["getOut", _vehicle];
|
||||
|
@ -0,0 +1,24 @@
|
||||
// SC_liveVehicles = count of vehicle
|
||||
// SC_liveVehiclesArray = array of active vehicles
|
||||
|
||||
_vehicle = _this select 0;
|
||||
_vehicle removeAllMPEventHandlers "mphit";
|
||||
_vehicle removeAllMPEventHandlers "mpkilled";
|
||||
|
||||
if(_vehicle isKindOf "LandVehicle") then
|
||||
{
|
||||
SC_liveVehicles = SC_liveVehicles - 1;
|
||||
SC_liveVehiclesArray = SC_liveVehiclesArray - [_vehicle];
|
||||
};
|
||||
|
||||
if(_vehicle isKindOf "Air") then
|
||||
{
|
||||
SC_liveHelis = SC_liveHelis - 1;
|
||||
SC_liveHelisArray = SC_liveHelisArray - [_vehicle];
|
||||
};
|
||||
|
||||
if(_vehicle isKindOf "Ship") then
|
||||
{
|
||||
SC_liveBoatss = SC_liveBoatss - 1;
|
||||
SC_liveBoatsArray = SC_liveBoatsArray - [_vehicle];
|
||||
};
|
@ -1,6 +1,6 @@
|
||||
_logDetail = format ["[OCCUPATION]:: Occupation v%2 Giving the server time to start before starting [OCCUPATION] (%1)",time,SC_occupationVersion];
|
||||
[_logDetail] call SC_fnc_log;
|
||||
uiSleep 30;
|
||||
uiSleep 60;
|
||||
_logDetail = format ["[OCCUPATION]:: Occupation v%2 Initialised at %1",time,SC_occupationVersion];
|
||||
[_logDetail] call SC_fnc_log;
|
||||
|
||||
@ -28,37 +28,48 @@ if(SC_occupyHeliCrashes) then
|
||||
if(SC_occupyStatic) then
|
||||
{
|
||||
uiSleep 15; // delay the start
|
||||
fnc_occupationStaticMonitor = compile preprocessFileLineNumbers "\x\addons\a3_exile_occupation\scripts\occupationStatic.sqf";
|
||||
[SC_refreshTime, fnc_occupationStaticMonitor, [], true] call ExileServer_system_thread_addTask;
|
||||
fnc_occupationStatic = compile preprocessFileLineNumbers "\x\addons\a3_exile_occupation\scripts\occupationStatic.sqf";
|
||||
[SC_refreshTime, fnc_occupationStatic, [], true] call ExileServer_system_thread_addTask;
|
||||
};
|
||||
|
||||
if(SC_occupySky) then
|
||||
{
|
||||
uiSleep 15; // delay the start
|
||||
fnc_occupationSkyMonitor = compile preprocessFileLineNumbers "\x\addons\a3_exile_occupation\scripts\occupationSky.sqf";
|
||||
[SC_refreshTime, fnc_occupationSkyMonitor, [], true] call ExileServer_system_thread_addTask;
|
||||
fnc_occupationSky = compile preprocessFileLineNumbers "\x\addons\a3_exile_occupation\scripts\occupationSky.sqf";
|
||||
[SC_refreshTime, fnc_occupationSky, [], true] call ExileServer_system_thread_addTask;
|
||||
};
|
||||
|
||||
if(SC_occupySea) then
|
||||
{
|
||||
uiSleep 15; // delay the start
|
||||
fnc_occupationSea = compile preprocessFileLineNumbers "\x\addons\a3_exile_occupation\scripts\occupationSea.sqf";
|
||||
[SC_refreshTime, fnc_occupationSea, [], true] call ExileServer_system_thread_addTask;
|
||||
};
|
||||
|
||||
if(SC_occupyVehicle) then
|
||||
{
|
||||
uiSleep 15; // delay the start
|
||||
fnc_occupationVehicleMonitor = compile preprocessFileLineNumbers "\x\addons\a3_exile_occupation\scripts\occupationVehicle.sqf";
|
||||
[SC_refreshTime, fnc_occupationVehicleMonitor, [], true] call ExileServer_system_thread_addTask;
|
||||
fnc_occupationVehicle = compile preprocessFileLineNumbers "\x\addons\a3_exile_occupation\scripts\occupationVehicle.sqf";
|
||||
[SC_refreshTime, fnc_occupationVehicle, [], true] call ExileServer_system_thread_addTask;
|
||||
};
|
||||
|
||||
if(SC_occupyPlaces) then
|
||||
{
|
||||
uiSleep 15; // delay the start
|
||||
fnc_occupationMonitor = compile preprocessFileLineNumbers "\x\addons\a3_exile_occupation\scripts\occupationPlaces.sqf";
|
||||
[SC_refreshTime, fnc_occupationMonitor, [], true] call ExileServer_system_thread_addTask;
|
||||
fnc_occupationPlaces = compile preprocessFileLineNumbers "\x\addons\a3_exile_occupation\scripts\occupationPlaces.sqf";
|
||||
[SC_refreshTime, fnc_occupationPlaces, [], true] call ExileServer_system_thread_addTask;
|
||||
};
|
||||
|
||||
if(SC_occupyMilitary) then
|
||||
{
|
||||
uiSleep 15; // delay the start
|
||||
fnc_occupationMilitaryMonitor = compile preprocessFileLineNumbers "\x\addons\a3_exile_occupation\scripts\occupationMilitary.sqf";
|
||||
[SC_refreshTime, fnc_occupationMilitaryMonitor, [], true] call ExileServer_system_thread_addTask;
|
||||
fnc_occupationMilitary = compile preprocessFileLineNumbers "\x\addons\a3_exile_occupation\scripts\occupationMilitary.sqf";
|
||||
[SC_refreshTime, fnc_occupationMilitary, [], true] call ExileServer_system_thread_addTask;
|
||||
};
|
||||
|
||||
uiSleep 15; // delay the start
|
||||
fnc_occupationMonitor = compile preprocessFileLineNumbers "\x\addons\a3_exile_occupation\scripts\occupationMonitor.sqf";
|
||||
[SC_refreshTime, fnc_occupationMonitor, [], true] call ExileServer_system_thread_addTask;
|
||||
|
||||
_logDetail = format ["[OCCUPATION]:: threads added at %1",time];
|
||||
[_logDetail] call SC_fnc_log;
|
Loading…
Reference in New Issue
Block a user