diff --git a/config.sqf b/config.sqf new file mode 100644 index 0000000..094b162 --- /dev/null +++ b/config.sqf @@ -0,0 +1,73 @@ +// Shared Config for each occupation monitor + +debug = false; // set to true for additional logging +maxAIcount = 100; // the maximum amount of AI, if the AI count is above this then additional AI won't spawn + + // As Namalsk is a smaller map, lower the maximum AI count +if (worldName == 'Namalsk') then { maxAIcount = 80; }; + +mapMarkers = false; // Place map markers at the occupied areas (occupyPlaces and occupyMilitary only) true/false +minFPS = 8; // any lower than minFPS on the server and additional AI won't spawn + +scaleAI = 10; // any more than _scaleAI players on the server and _maxAIcount is reduced for each extra player + +useWaypoints = true; // When spawning AI create waypoints to make them enter buildings + // (can affect performance when the AI is spawned and the waypoints are calculated) + + +occupyPlaces = true; // true if you want villages,towns,cities patrolled +occupyMilitary = false; // true if you want military buildings patrolled (specify which types of building in occupationMilitary.sqf) +occupyStatic = false; // true if you want to garrison AI in specific locations (not working yet) +occupyVehicle = true; // true if you want to have roaming AI vehicles +occupySky = true; // true if you want to have roaming AI helis + +// Which buildings to patrol with the occupyMilitary option (adding more classnames could affect server performance when the spawning occurs) +buildings = ["Land_Cargo_Patrol_V1_F", + "Land_i_Barracks_V1_F", + "Land_i_Barracks_V1_dam_F", + "Land_i_Barracks_V2_F", + "Land_u_Barracks_V2_F", + "Land_Cargo_House_V1_F", + "Land_Cargo_HQ_V1_F", + "Land_Cargo_HQ_V2_F", + "Land_Cargo_HQ_V3_F", + "Land_Cargo_Patrol_V2_F", + "Land_Cargo_Patrol_V3_F", + "Land_Cargo_Tower_V1_F", + "Land_Cargo_Tower_V1_No1_F", + "Land_Cargo_Tower_V1_No2_F", + "Land_Cargo_Tower_V1_No3_F", + "Land_Cargo_Tower_V1_No4_F", + "Land_Cargo_Tower_V1_No5_F", + "Land_Cargo_Tower_V1_No6_F", + "Land_Cargo_Tower_V1_No7_F", + "Land_Cargo_Tower_V2_F", + "Land_Cargo_Tower_V3_F", + "Land_MilOffices_V1_F", + "Land_Radar_F", + "Land_Radar_Small_F", + "Land_Dome_Big_F", + "Land_Dome_Small_F"]; + +// Settings for roaming ground vehicle AI +maxNumberofVehicles = 3; // Number of roaming vehicles required, randomly selected from VehicleClassToUse +VehicleClassToUse = [ "Exile_Car_LandRover_Green", + "Exile_Car_UAZ_Open_Green", + "Exile_Car_Offroad_Armed_Guerilla01"]; + + + +// Settings for roaming airborne AI +maxNumberofHelis = 1; // Number of roaming vehicles required, randomly selected from HeliClassToUse +HeliClassToUse = [ "Exile_Chopper_Huey_Armed_Green", + "Exile_Chopper_Hellcat_Green", + "Exile_Chopper_Mohawk_FIA"]; + + + + +// Don't alter anything below this point +liveVehicles = 0; +publicVariable "liveVehicles"; +liveHelis = 0; +publicVariable "liveHelis";