// Triggered if a player gets in a captured AI vehicle // Marks the vehicle as claimed by a player and frees up a slot to spawn another AI controlled vehicle _unit = _this select 0; if(isPlayer _unit) then { _vehicle = vehicle _unit; [_vehicle] call SC_fnc_vehicleDestroyed; if(SC_extendedLogging) then { _logDetail = format ["[OCCUPATION:claimVehicle]:: Unit %3 has claimed vehicle %2 at %1",time,_vehicle,_unit]; [_logDetail] call SC_fnc_log; }; } else { if(SC_debug) then { { deleteVehicle _x; } forEach attachedObjects _unit; }; if(damage _vehicle > 0) then { [_vehicle] call SC_fnc_repairVehicle; }; };