// SC_liveVehicles = count of vehicle // SC_liveVehiclesArray = array of active vehicles _vehicle = _this select 0; if(!isNil "_vehicle") then { _vehicle = _this select 0; _vehicle removeAllMPEventHandlers "mphit"; _vehicle removeAllMPEventHandlers "mpkilled"; _vehicle removeAllEventHandlers "getin"; _vehicle removeAllEventHandlers "getout"; _vehicle lock 0; _vehicle setVehicleLock "UNLOCKED"; _vehicle setVariable ["ExileIsLocked", 0, true]; if(_vehicle isKindOf "LandVehicle") then { SC_liveVehicles = SC_liveVehicles - 1; SC_liveVehiclesArray = SC_liveVehiclesArray - [_vehicle]; }; if(_vehicle isKindOf "Air") then { SC_liveHelis = SC_liveHelis - 1; SC_liveHelisArray = SC_liveHelisArray - [_vehicle]; }; if(_vehicle isKindOf "Ship") then { SC_liveBoats = SC_liveBoats - 1; SC_liveBoatsArray = SC_liveBoatsArray - [_vehicle]; }; };