diag_log format['[OCCUPATION:Vehicle] Started']; if (!isServer) exitWith {}; if(SC_liveVehicles >= SC_maxNumberofVehicles) exitWith {}; _vehiclesToSpawn = (SC_maxNumberofVehicles - SC_liveVehicles); _middle = worldSize/2; _spawnCenter = [_middle,_middle,0]; _maxDistance = _middle; if(_vehiclesToSpawn >= 1) then { _locations = (nearestLocations [_spawnCenter, ["NameVillage","NameCity", "NameCityCapital"], _maxDistance]); _i = 0; { _okToUse = true; _pos = position _x; _nearestMarker = [allMapMarkers, _pos] call BIS_fnc_nearestPosition; // Nearest Marker to the Location _posNearestMarker = getMarkerPos _nearestMarker; if(_pos distance _posNearestMarker < 2500) exitwith { _okToUse = false; }; if(!_okToUse) then { _locations deleteAt _i; }; _i = _i + 1; sleep 0.2; } forEach _locations; for "_j" from 1 to _vehiclesToSpawn do { private["_group"]; _Location = _locations call BIS_fnc_selectRandom; _position = position _Location; _pos = [_position,10,100,5,0,20,0] call BIS_fnc_findSafePos; _spawnLocation = [_pos select 0, _pos select 1, 150]; // Get position of nearest roads _nearRoads = _spawnLocation nearRoads 500; _nearestRoad = _nearRoads select 0; _nearestRoad = position (_nearRoads select 0); _group = createGroup east; _VehicleClassToUse = SC_VehicleClassToUse call BIS_fnc_selectRandom; _vehicleObject = [ [_nearestRoad], _group, "assault", "random", "bandit",_VehicleClassToUse ] call DMS_fnc_SpawnAIVehicle; // Get the AI to shut the fuck up :) enableSentences false; enableRadio false; diag_log format['[OCCUPATION:Vehicle] %1 spawned @ %2',_VehicleClassToUse,_spawnLocation]; _vehicleObject addMPEventHandler ["mpkilled", "SC_liveVehicles = SC_liveVehicles - 1;"]; _vehicleObject addMPEventHandler ["mphit", "_this call SC_fnc_repairVehicle;"]; _driverVeh = driver _vehicleObject; _driverVeh addMPEventHandler ["mpkilled", "_this call SC_fnc_driverKilled;"]; _driverVeh setVariable ["SC_drivenVehicle", _vehicleObject,true]; _vehicleObject setSpeedMode "LIMITED"; _vehicleObject limitSpeed 60; _vehicleObject action ["LightOn", _vehicleObject]; [_group, _spawnLocation, 2000] call bis_fnc_taskPatrol; _group setBehaviour "AWARE"; _group setCombatMode "RED"; SC_liveVehicles = SC_liveVehicles + 1; sleep 0.2; }; }; diag_log format['[OCCUPATION:Vehicle] Running'];