// Triggered if a player gets off the public bus // removes the addaction to stop the bus _bus = _this select 0; _unit = _this select 2; _bus setFuel 0; _busDriver = driver _bus; _busDriver disableAI "MOVE"; _bus animateDoor ["Doors_1", 1]; _bus animateDoor ["Doors_2", 1]; _bus animateDoor ["Doors_3", 1];