if (!isServer) exitWith {}; _logDetail = format ["[OCCUPATION:LootCrates]:: Starting Occupation Loot Crates"]; [_logDetail] call SC_fnc_log; if (worldName == 'Namalsk') then { SC_numberofLootCrates = 3; // this is the number of crates that you want to spawn }; _logDetail = format['[OCCUPATION:LootCrates]:: worldname: %1 crates to spawn: %2',worldName,SC_numberofLootCrates]; [_logDetail] call SC_fnc_log; private['_position']; for "_i" from 1 to SC_numberofLootCrates do { _validspot = false; while{!_validspot} do { sleep 0.2; _position = [ 0, 50, 1, 500, 500, 200, 200, 200, true, false ] call DMS_fnc_findSafePos; _validspot = true; //Check if near another crate site _nearOtherCrate = (nearestObjects [_position,["CargoNet_01_box_F"],500]) select 0; if (!isNil "_nearOtherCrate") then { _validspot = false; }; }; _mapMarkerName = format ["loot_marker_%1", _i]; if (SC_occupyLootCratesMarkers) then { _event_marker = createMarker [ format ["loot_marker_%1", _i], _position]; _event_marker setMarkerColor "ColorGreen"; _event_marker setMarkerAlpha 1; _event_marker setMarkerText "Gear Crate"; _event_marker setMarkerType "loc_Tree"; _event_marker setMarkerBrush "Vertical"; _event_marker setMarkerSize [(3), (3)]; }; //Infantry spawn using DMS _AICount = 1 + (round (random 2)); _spawnPosition = [_position select 0, _position select 1, 0]; _group = [_spawnPosition, _AICount, "random", "random", "bandit"] call DMS_fnc_SpawnAIGroup; // Get the AI to shut the fuck up :) enableSentences false; enableRadio false; [_group, _spawnPosition, 100] call bis_fnc_taskPatrol; _group setBehaviour "AWARE"; _group setCombatMode "RED"; _logDetail = text format ["[OCCUPATION:LootCrates]:: Creating crate %3 @ drop zone %1 with %2 guards",_position,_AICount,_i]; _box = "CargoNet_01_box_F" createvehicle _position; clearMagazineCargoGlobal _box; clearWeaponCargoGlobal _box; clearItemCargoGlobal _box; _box enableRopeAttach false; // Stop people airlifting the crate _box setVariable ["permaLoot",true]; // Crate stays until next server restart _box allowDamage false; // Stop crates taking damage _box addItemCargoGlobal ["Exile_Melee_Axe", 1]; _box addItemCargoGlobal ["Exile_Item_GloriousKnakworst", 1 + (random 2)]; _box addItemCargoGlobal ["Exile_Item_PlasticBottleFreshWater", 1 + (random 2)]; _box addItemCargoGlobal ["Exile_Item_Beer", 5 + (random 1)]; _box addItemCargoGlobal ["Exile_Item_Laptop", (random 1)]; _box addItemCargoGlobal ["Exile_Item_BaseCameraKit", (random 2)]; _box addItemCargoGlobal ["Exile_Item_InstaDoc", 1 + (random 1)]; _box addItemCargoGlobal ["Exile_Item_Matches", 1]; _box addItemCargoGlobal ["Exile_Item_CookingPot", 1]; _box addItemCargoGlobal ["Exile_Item_CodeLock", (random 1)]; _box addItemCargoGlobal ["Exile_Item_MetalPole", 1]; _box addItemCargoGlobal ["Exile_Item_LightBulb", 1]; _box addItemCargoGlobal ["Exile_Item_FuelCanisterEmpty", 1]; _box addItemCargoGlobal ["Exile_Item_WoodPlank", 1 + (random 8)]; _box addItemCargoGlobal ["Exile_Item_woodFloorKit", 1 + (random 2)]; _box addItemCargoGlobal ["Exile_Item_WoodWindowKit", 1 + (random 1)]; _box addItemCargoGlobal ["Exile_Item_WoodDoorwayKit", 1 + (random 1)]; _box addItemCargoGlobal ["Exile_Item_WoodFloorPortKit", 1 + (random 2)]; };