// Triggered when a vehicle runs out of fuel but only if not damaged _vehicle = _this select 0; _fuel = _this select 1; diag_log format["[OCCUPATION:refuelcheck] _vehicle: %1 ---- _fuel: %2 ",_vehicle,_fuel]; /* if(!isNil "_vehicle" && !isNil "_fuel") then { _damage = getdammage _vehicle; if(_damage <> 0 && !_fuel) then { _vehicle setFuel 1; _vehicle engineOn true; }; }; */