private _position = _this select 0; private _validspot = true; // Check if position is near a blacklisted area { private _blacklistPos = _x select 0; private _blacklistRadius = _x select 1; private _blacklistMap = _x select 2; if(isNil "_blacklistPos" OR isNil "_blacklistRadius" OR isNil "_blacklistMap") exitWith { _logDetail = format["[OCCUPATION]:: Invalid blacklist position supplied check SC_blackListedAreas in your config.sqf"]; [_logDetail] call SC_fnc_log; }; if (worldName == _blacklistMap) then { if(_position distance _blacklistPos < _blacklistRadius) exitWith { _validspot = false; }; }; }forEach SC_blackListedAreas; //Check if near player territory private _nearBase = (nearestObjects [_position,["Exile_Construction_Flag_Static"],SC_minDistanceToTerritory]) select 0; if (!isNil "_nearBase") then { _validspot = false; }; // is position in range of a territory? if([_position, SC_minDistanceToTerritory] call ExileClient_util_world_isTerritoryInRange) exitwith { _validspot = false; }; // is position in range of a trader zone? if([_position, SC_minDistanceToTraders] call ExileClient_util_world_isTraderZoneInRange) exitwith { _validspot = false; }; // is position in range of a spawn zone? if([_position, SC_minDistanceToSpawnZones] call ExileClient_util_world_isSpawnZoneInRange) exitwith { _validspot = false; }; // is position in range of a player? if([_position, SC_minDistanceToPlayer] call ExileClient_util_world_isAlivePlayerInRange) exitwith { _validspot = false; }; _validspot