================================================================================= V35 (03-05-2016) ================================================================================= Added checks for valid vehicles in Sky, Sea and Vehicle modules Added the ability to add names to be used for AI Altered eventhandlers triggered to repair land vehicles that were getting stuck in a loop Added the option to ignore AI count when spawning land vehicles (set SC_occupyVehicleIgnoreCount = true) ================================================================================= V28-V31 (27-04-2016) ================================================================================= Altereed a few eventhandlers Fixed multiple static spawns so they are independent of each other ================================================================================= V27 (26-04-2016) ================================================================================= Added the option fully control the gear assigned to bandit and survivor units Added the option for helicopters as public transport, the heli travels between traders and lands for about 60 seconds. Setting SC_occupyTransportClass to a helicopter classname will switch it over to using a helicopter, if you want to continue using the land vehicle set SC_occupyTransportClass to a land vehicle. Added the option to set the maximum crew (crew count will be a random number between the max and min). The applies for all AI vehicles. Added a separate SC_VehicleClassToUseRare list of vehicles which spawn 10% of the time in place of the standard SC_VehicleClassToUse list.