================================================================================= V40 (12-05-2016) ================================================================================= Added SC_ropeAttach variable to the config.sqf to allow/disallow airlifting of lootcrates Renamed and altered folder structure for functions and some eventhandlers Map markers on occupationPlaces and now get removed when the AI are all killed Tweaked the land vehicle repair event handler Added SC_blackListedAreas to allow blacklisting of areas of the map ================================================================================= V39 (08-05-2016) ================================================================================= Added a check to make sure the array of vehicles checked in the unstick routine exist before trying to unstick them Removed the use dependency on DMS_fnc_findSafePos as the format is changing in the test version of DMS, I will switch back to using it once it has been rolled out and everyone is using it ================================================================================= V38 (08-05-2016) ================================================================================= Added a check to the transport module to check the transport vehicle class name is valid and to to make sure there are valid map markers to use for stopping points ================================================================================= V37 (06-05-2016) ================================================================================= Added limit checks for the amount of each class of vehicle in Sky, Sea and Vehicle modules ================================================================================= V36 (05-05-2016) ================================================================================= Fixed the checks for valid vehicles in Sky, Sea and Vehicle modules ================================================================================= V35 (05-05-2016) ================================================================================= Added checks for valid vehicles in Sky, Sea and Vehicle modules Added the ability to add names to be used for AI Altered eventhandlers triggered to repair land vehicles that were getting stuck in a loop Added the option to ignore AI count when spawning land vehicles (set SC_occupyVehicleIgnoreCount = true) ================================================================================= V28-V31 (27-04-2016) ================================================================================= Altereed a few eventhandlers Fixed multiple static spawns so they are independent of each other ================================================================================= V27 (26-04-2016) ================================================================================= Added the option fully control the gear assigned to bandit and survivor units Added the option for helicopters as public transport, the heli travels between traders and lands for about 60 seconds. Setting SC_occupyTransportClass to a helicopter classname will switch it over to using a helicopter, if you want to continue using the land vehicle set SC_occupyTransportClass to a land vehicle. Added the option to set the maximum crew (crew count will be a random number between the max and min). The applies for all AI vehicles. Added a separate SC_VehicleClassToUseRare list of vehicles which spawn 10% of the time in place of the standard SC_VehicleClassToUse list.