// Triggered if a player gets in a captured AI vehicle // Marks the vehicle as claimed by a player and frees up a slot to spawn another AI controlled vehicle _vehicle = _this select 0; _unit = _this select 2; if(isPlayer _unit) then { [_vehicle] call SC_fnc_vehicleDestroyed; if(SC_extendedLogging) then { _logDetail = format ["[OCCUPATION:claimVehicle]:: Unit %3 has claimed vehicle %2 at %1",time,_vehicle,_unit]; [_logDetail] call SC_fnc_log; }; } else { if(SC_debug) then { { deleteVehicle _x; } forEach attachedObjects _unit; }; _assignedDriver = _vehicle getVariable "SC_assignedDriver"; if(isNil "_assignedDriver" OR !alive _assignedDriver) then { _group = group _vehicle; // Remove dead units from the group { if(!alive _x) then { [_x] join grpNull; }; }forEach units _group; _groupMembers = units _group; _assignedDriver = _groupMembers call BIS_fnc_selectRandom; _assignedDriver removeAllMPEventHandlers "mphit"; _assignedDriver disableAI "TARGET"; _assignedDriver disableAI "AUTOTARGET"; _assignedDriver disableAI "AUTOCOMBAT"; _assignedDriver disableAI "COVER"; _assignedDriver disableAI "SUPPRESSION"; _assignedDriver assignAsDriver _vehicle; _assignedDriver moveInDriver _vehicle; _assignedDriver setVariable ["DMS_AssignedVeh",_vehicle]; _assignedDriver setVariable ["SC_drivenVehicle", _vehicle,true]; _assignedDriver addMPEventHandler ["mpkilled", "_this call SC_fnc_driverKilled;"]; _vehicle setVariable ["SC_assignedDriver", _assignedDriver,true]; }; };