private["_newUniform","_newVest","_newHeadgear","_arrowClass"]; _traderPosition = _this select 0; _traderDirection = _this select 1; _traderType = _this select 2; "Exile_Trader_CommunityCustoms" createUnit [_traderPosition, _group, "trader = this;"]; trader setVariable ["ExileTraderType", "Exile_Trader_CommunityCustoms",true]; trader allowDamage false; trader disableAI 'AUTOTARGET'; trader disableAI 'TARGET'; trader disableAI 'SUPPRESSION'; removeGoggles trader; trader forceAddUniform "U_IG_Guerilla3_1"; trader addWeapon "srifle_DMR_06_olive_F"; trader addVest "V_TacVest_blk_POLICE"; trader addBackpack "B_FieldPack_oli"; trader addHeadgear "H_Cap_blk"; trader addGoggles "TRYK_TAC_SET_OD"; trader setCaptive true; _traderDir = trader getDir _traderPos; trader setDir _traderDir; [trader,"WATCH1-2"] call BIS_fnc_ambientAnim;