a3_exile_occupation/startOccupation.sqf
2016-03-19 19:00:44 +00:00

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diag_log format ["[OCCUPATION]:: Giving the server time to start before starting [OCCUPATION] (%1)",time];
uiSleep 30;
diag_log format ["[OCCUPATION]:: Initialised at %1",time];
// Shared Config for each occupation monitor
maxAIcount = 100; // the maximum amount of AI, if the AI count is above this then additional AI won't spawn
minFPS = 8; // any lower than minFPS on the server and additional AI won't spawn
scaleAI = 10; // any more than _scaleAI players on the server and _maxAIcount is reduced for each extra player
useWaypoints = true; // When spawning AI create waypoints to make them enter buildings (can affect performance when the AI is spawned and the waypoints are calculated)
debug = true; // set to true for debug log information and map markers
_occupyPlaces = true; // true if you want villages,towns,cities patrolled
_occupyMilitary = false; // true if you want military buildings patrolled (specify which types of building in occupationMilitary.sqf)
_occupyStatic = false; // true if you want to garrison AI in specific locations (not working yet)
// Settings for roaming ground vehicle AI
_occupyVehicle = true; // true if you want to have roaming AI vehicles
VehicleClassToUse = "Exile_Car_LandRover_Green"; // class name of the ground vehicle to use
liveVehicles = 0; // leave as zero
maxNumberofVehicles = 3; // Number of roaming vehicles required
publicVariable "liveVehicles";
_occupySky = true; // true if you want to have roaming AI helis
HeliClassToUse = "Exile_Chopper_Huey_Armed_Green"; // class name of the air vehicle to use
liveHelis = 0; // leave as zero
maxNumberofHelis = 1; // Number of roaming vehicles required
publicVariable "liveHelis";
if (worldName == 'Namalsk') then { maxAIcount = 80; };
// Add selected occupation scripts to Exile Threading System
if(_occupySky) then
{
uiSleep 30; // delay the start
fnc_occupationSkyMonitor = compile preprocessFileLineNumbers "\x\addons\a3_exile_occupation\occupationSky.sqf";
[300, fnc_occupationSkyMonitor, [], true] call ExileServer_system_thread_addTask;
};
if(_occupyVehicle) then
{
uiSleep 30; // delay the start
fnc_occupationVehicleMonitor = compile preprocessFileLineNumbers "\x\addons\a3_exile_occupation\occupationVehicle.sqf";
[300, fnc_occupationVehicleMonitor, [], true] call ExileServer_system_thread_addTask;
};
if(_occupyStatic) then
{
uiSleep 30; // delay the start
fnc_occupationStaticMonitor = compile preprocessFileLineNumbers "\x\addons\a3_exile_occupation\occupationStatic.sqf";
[300, fnc_occupationStaticMonitor, [], true] call ExileServer_system_thread_addTask;
};
if(_occupyPlaces) then
{
uiSleep 30; // delay the start
fnc_occupationMonitor = compile preprocessFileLineNumbers "\x\addons\a3_exile_occupation\occupation.sqf";
[300, fnc_occupationMonitor, [], true] call ExileServer_system_thread_addTask;
};
if(_occupyMilitary) then
{
uiSleep 30; // delay the start
fnc_occupationMilitaryMonitor = compile preprocessFileLineNumbers "\x\addons\a3_exile_occupation\occupationMilitary.sqf";
[300, fnc_occupationMilitaryMonitor, [], true] call ExileServer_system_thread_addTask;
};
diag_log format ["[OCCUPATION]:: threads added at %1",time];