a3_exile_occupation/scripts/eventHandlers/getIn.sqf
2016-05-17 21:42:51 +01:00

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// Triggered if a player gets in a captured AI vehicle
// Marks the vehicle as claimed by a player and frees up a slot to spawn another AI controlled vehicle
_vehicle = _this select 0;
_unit = _this select 2;
if(isPlayer _unit) then
{
_group = group _vehicle;
{
if(!alive _x) then { _x action ["EJECT", _vehicle]; };
}forEach units _group;
[_vehicle] call SC_fnc_vehicleDestroyed;
if(SC_extendedLogging) then
{
_logDetail = format ["[OCCUPATION:claimVehicle]:: Unit %3 has claimed vehicle %2 at %1",time,_vehicle,_unit];
[_logDetail] call SC_fnc_log;
};
}
else
{
if(SC_debug) then { { deleteVehicle _x; } forEach attachedObjects _unit; };
_assignedDriver = _vehicle getVariable "SC_assignedDriver";
if(isNil "_assignedDriver" OR !alive _assignedDriver) then
{
_group = group _vehicle;
// Remove dead units from the group
{
if(!alive _x) then { [_x] join grpNull; };
}forEach units _group;
_groupMembers = units _group;
_assignedDriver = _groupMembers call BIS_fnc_selectRandom;
_assignedDriver removeAllMPEventHandlers "mphit";
_assignedDriver disableAI "TARGET";
_assignedDriver disableAI "AUTOTARGET";
_assignedDriver disableAI "AUTOCOMBAT";
_assignedDriver disableAI "COVER";
_assignedDriver disableAI "SUPPRESSION";
_assignedDriver assignAsDriver _vehicle;
_assignedDriver moveInDriver _vehicle;
_assignedDriver setVariable ["DMS_AssignedVeh",_vehicle];
_assignedDriver setVariable ["SC_drivenVehicle", _vehicle,true];
_assignedDriver addMPEventHandler ["mpkilled", "_this call SC_fnc_driverKilled;"];
_vehicle setVariable ["SC_assignedDriver", _assignedDriver,true];
};
};