a3_exile_occupation/scripts/reactions/comeUnstuck.sqf
second_coming 1c48de5f5e V31 Roll Back
Problems with versions after this which caused out of memory errors
2016-05-04 09:57:54 +01:00

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// Unstuck based on a function written by Chris (infiSTAR)
// http://pastebin.com/73pjvXPw
private["_vehicle","_curPos","_oldvehPos","_engineTime","_newPos"];
_vehicle = _this select 0;
if(isNil "_vehicle") exitWith{};
if(count(crew _vehicle) > 0)then
{
_curPos = position _vehicle;
_newPos = _curPos;
_oldvehPos = _vehicle getVariable["vehPos",[0,0,0]];
if(isNil "_oldvehPos") then { _oldvehPos = [0,0,0]; };
if(str _oldvehPos != "[0,0,0]")then
{
if(_curPos distance _oldvehPos < 2)then
{
_engineTime = _vehicle getVariable["engineTime",-1];
if(_engineTime < 0)then
{
_vehicle setVariable["engineTime",time];
};
if(time - _engineTime > 10)then
{
_logDetail = format ["[OCCUPATION:Unstuck]:: %1 is stuck,attempting to unstick from %2 @ %3",_vehicle,_curPos,time];
[_logDetail] call SC_fnc_log;
_vehicle setVariable["engineTime",-1];
_vehicle setVectorUp [0,0,1];
_originalSpawnLocation = _vehicle getVariable "SC_vehicleSpawnLocation";
_group = group _vehicle;
_vehClass = typeOf _vehicle;
if(_vehicle isKindOf "LandVehicle") then
{
_tempPos = _curPos findEmptyPosition [0,150,_vehClass];
_newPos = [_tempPos select 0, _tempPos select 1, 0];
};
if(_vehicle isKindOf "Ship") then
{
_newPos = [_curPos, 5, 100, 3, 2, 20, 0] call BIS_fnc_findSafePos;
_newPos = _curPos;
_vehicle setDamage 0.2;
};
if(_vehicle isKindOf "Air") then
{
_newPos = _curPos;
};
_GroupLeader = leader (group _vehicle);
_GroupLeader doMove _originalSpawnLocation;
[_group, _originalSpawnLocation, 2000] call bis_fnc_taskPatrol;
_group setBehaviour "AWARE";
_group setCombatMode "RED";
_logDetail = format ["[OCCUPATION:Unstuck]:: %1 was stuck and was moved from %2 to %3 @ %4",_vehicle,_curPos,_newPos, time];
[_logDetail] call SC_fnc_log;
};
};
};
_vehicle setVariable["vehPos",_newPos];
};
_group = group _vehicle;
// Remove dead units from the group
{
if(!alive _x) then { [_x] join grpNull; };
}forEach units _group;
if(count units _group > 0) then
{
_vehicle lock 0;
_vehicle setVehicleLock "UNLOCKED";
_vehicle setVariable ["ExileIsLocked", 0, true];
};