21 lines
637 B
Plaintext
21 lines
637 B
Plaintext
// Triggered if a player gets in a captured AI vehicle
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// Marks the vehicle as claimed by a player and frees up a slot to spawn another AI controlled vehicle
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_vehicle = _this select 0;
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_unit = _this select 2;
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if(isPlayer _unit) then
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{
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[_vehicle] call SC_fnc_vehicleDestroyed;
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if(SC_extendedLogging) then
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{
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_logDetail = format ["[OCCUPATION:claimVehicle]:: Unit %3 has claimed vehicle %2 at %1",time,_vehicle,_unit];
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[_logDetail] call SC_fnc_log;
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};
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}
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else
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{
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if(SC_debug) then { { deleteVehicle _x; } forEach attachedObjects _unit; };
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//if(damage _vehicle > 0) then { [_vehicle] call SC_fnc_repairVehicle; };
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}; |