a3_exile_occupation/scripts/occupationMonitor.sqf
second_coming d7fbd39a4b public bus service added
bug fix: attempt to sort the issue where AI groups kill each other on
spawning
2016-04-11 13:59:33 +01:00

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1015 B
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_logDetail = format ["[OCCUPATION:Unstick]:: Initialised at %1",time];
[_logDetail] call SC_fnc_log;
{
_logDetail = format ["[OCCUPATION:Unstick]:: Air: %1 is active",_x];
[_logDetail] call SC_fnc_log;
_x setFuel 1;
sleep 5;
}forEach SC_liveHelisArray;
{
_logDetail = format ["[OCCUPATION:Unstick]:: Land: %1 is active",_x];
[_logDetail] call SC_fnc_log;
_x setFuel 1;
[_x] call SC_fnc_comeUnstuck;
sleep 5;
}forEach SC_liveVehiclesArray;
{
_logDetail = format ["[OCCUPATION:Unstick]:: Sea: %1 is active",_x];
[_logDetail] call SC_fnc_log;
_x setFuel 1;
[_x] call SC_fnc_comeUnstuck;
sleep 5;
}forEach SC_liveBoatsArray;
{
_logDetail = format ["[OCCUPATION:Unstick]:: publicBus: %1 is active",_x];
[_logDetail] call SC_fnc_log;
_x setFuel 1;
[_x] call SC_fnc_comeUnstuck;
sleep 5;
}forEach SC_publicBusArray;
_logDetail = format ["[OCCUPATION:Unstick]:: Finished at %1",time];
[_logDetail] call SC_fnc_log;