abd4462132
added fastNights, configurable gear for both bandits and survivors, static spawning for both bandit and survivors
29 lines
565 B
Plaintext
29 lines
565 B
Plaintext
// Triggered if a player gets in a captured AI vehicle
|
|
// Marks the vehicle as claimed by a player and frees up a slot to spawn another AI controlled vehicle
|
|
|
|
_unit = _this select 0;
|
|
|
|
if(isPlayer _unit) then
|
|
{
|
|
_vehicle = vehicle _unit;
|
|
[_vehicle] call SC_fnc_vehicleDestroyed;
|
|
|
|
if(SC_extendedLogging) then
|
|
{
|
|
_logDetail = format ["[OCCUPATION:claimVehicle]:: Unit %3 has claimed vehicle %2 at %1",time,_vehicle,_unit];
|
|
[_logDetail] call SC_fnc_log;
|
|
};
|
|
}
|
|
else
|
|
{
|
|
if(SC_debug) then
|
|
{
|
|
{ deleteVehicle _x; } forEach attachedObjects _unit;
|
|
};
|
|
};
|
|
|
|
|
|
|
|
|
|
|