a3_exile_occupation/scripts/reactions/unitMPHit.sqf
second_coming abd4462132 v25 updates & fixes
added fastNights, configurable gear for both bandits and survivors,
static spawning for both bandit and survivors
2016-04-20 15:25:17 +01:00

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// Get the variables from the event handler
_unit = _this select 0;
_aggressor = _this select 1;
_damage = _this select 2;
// remove the eventhandler to stop it triggering multiple times simultaneously
_unit removeAllMPEventHandlers "mphit";
if (side _aggressor == RESISTANCE) then
{
// Make victim and his group aggressive to players
_initialGroup = group _unit;
_group = createGroup WEST;
{
_unit = _x;
//[_unit] joinSilent grpNull;
[_unit] joinSilent _group;
_unit removeAllMPEventHandlers "mphit";
}foreach units _initialGroup;
_group reveal [_aggressor, 2.5];
_group move (position _aggressor);
};