a3_exile_occupation/config.sqf
2016-04-06 11:26:39 +01:00

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////////////////////////////////////////////////////////////////////////
//
// Server Occupation script by second_coming
//
// v5 (06-04-2016)
//
// http://www.exilemod.com/profile/60-second_coming/
//
// This script uses the fantastic DMS by Defent and eraser1
//
// http://www.exilemod.com/topic/61-dms-defents-mission-system/
//
////////////////////////////////////////////////////////////////////////
// Shared Config for each occupation monitor
SC_debug = true; // set to true to turn on debug features (not for live servers)
SC_extendedLogging = true; // set to true for additional logging
SC_infiSTAR_log = true; // true Use infiSTAR logging, false logs to server rpt
SC_maxAIcount = 100; // the maximum amount of AI, if the AI count is above this then additional AI won't spawn
SC_mapMarkers = true; // Place map markers at the occupied areas (occupyPlaces and occupyMilitary only) true/false
SC_minFPS = 5; // any lower than minFPS on the server and additional AI won't spawn
SC_scaleAI = 10; // any more than _scaleAI players on the server and _maxAIcount is reduced for each extra player
SC_useWaypoints = true; // When spawning AI create waypoints to make them enter buildings
// (can affect performance when the AI is spawned and the waypoints are calculated)
// Occupation Places (towns, villages & cities roaming AI)
SC_occupyPlaces = true; // true if you want villages,towns,cities patrolled
// Occupation Military (roaming AI near military buildings)
SC_occupyMilitary = true; // true if you want military buildings patrolled (specify which types of building below)
SC_buildings = [ "Land_Cargo_Patrol_V1_F","Land_i_Barracks_V1_F","Land_i_Barracks_V1_dam_F", "Land_i_Barracks_V2_F",
"Land_Cargo_House_V1_F","Land_Cargo_HQ_V1_F","Land_Cargo_HQ_V2_F","Land_Cargo_HQ_V3_F","Land_Cargo_Patrol_V2_F",
"Land_Cargo_Patrol_V3_F","Land_Cargo_Tower_V1_F","Land_Cargo_Tower_V1_No1_F","Land_Cargo_Tower_V1_No2_F",
"Land_Cargo_Tower_V1_No3_F","Land_Cargo_Tower_V1_No4_F","Land_Cargo_Tower_V1_No5_F","Land_Cargo_Tower_V1_No6_F",
"Land_Cargo_Tower_V1_No7_F","Land_Cargo_Tower_V2_F","Land_Cargo_Tower_V3_F","Land_MilOffices_V1_F",
"Land_Radar_F","Land_Radar_Small_F","Land_Dome_Big_F","Land_Dome_Small_F","Land_Army_hut3_long_int",
"Land_Army_hut_int","Land_Army_hut2_int"
];
SC_occupyStatic = true; // true if you want to garrison AI in specific locations (not working yet)
SC_occupyVehicle = true; // true if you want to have roaming AI vehicles
SC_occupySky = true; // true if you want to have roaming AI helis
SC_occupySea = false; // true if you want to have roaming AI boats
SC_occupyLootCrates = true; // true if you want to have random loot crates with guards
SC_numberofLootCrates = 6; // if SC_occupyLootCrates = true spawn this many loot crates (overrided for Namalsk in occupationLootCrates.sqf)
SC_LootCrateGuards = 3; // number of AI to spawn at each crate
SC_LootCrateGuardsRandomize = true; // Use a random number of guards up to a maximum = SC_numberofGuards (so between 1 and SC_numberofGuards)
SC_occupyLootCratesMarkers = true; // true if you want to have markers on the loot crate spawns
SC_occupyHeliCrashes = true; // true if you want to have Dayz style helicrashes
SC_numberofHeliCrashes = 5; // if SC_occupyHeliCrashes = true spawn this many loot crates (overrided for Namalsk in occupationHeliCrashes.sqf)
SC_statics = [ [[1178,2524,0],4,100,true] ]; //[[pos],ai count,radius,search buildings]
// Settings for roaming ground vehicle AI
SC_maxNumberofVehicles = 10;
SC_VehicleClassToUse = [ "Exile_Car_LandRover_Green","Exile_Car_UAZ_Open_Green","Exile_Car_Offroad_Guerilla03"];
// Settings for roaming airborne AI (non armed helis will just fly around)
SC_maxNumberofHelis = 2;
SC_HeliClassToUse = [ "Exile_Chopper_Huey_Armed_Green"];
// Settings for roaming seaborne AI (non armed boats will just sail around)
SC_maxNumberofBoats = 0;
SC_BoatClassToUse = [ "B_Boat_Armed_01_minigun_F","I_Boat_Armed_01_minigun_F","O_Boat_Transport_01_F","O_G_Boat_Transport_01_F" ];
// namalsk specific settings
if (worldName == 'Namalsk') then
{
//SC_maxAIcount = 80;
//SC_occupySky = false;
};
// Don't alter anything below this point
SC_liveVehicles = 0;
SC_liveVehiclesArray = [];
SC_liveHelis = 0;
SC_liveHelisArray = [];
SC_liveBoats = 0;
SC_liveBoatsArray = [];
publicVariable "SC_liveVehicles";
publicVariable "SC_liveVehiclesArray";
publicVariable "SC_liveHelis";
publicVariable "SC_liveHelisArray";
publicVariable "SC_liveBoats";
publicVariable "SC_liveBoatsArray";
publicVariable "SC_numberofLootCrates";