9213ec24ca
Added old Dayz style helicrashes
45 lines
1.2 KiB
Plaintext
45 lines
1.2 KiB
Plaintext
_vehicle = _this select 0;
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_vehicleDamage = getDammage _vehicle;
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_wheels = ["HitLF2Wheel","HitLFWheel","HitRFWheel","HitRF2Wheel"];
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_damagedWheels = 0;
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{
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if ((_vehicle getHitPointDamage _x) >= 0.5) then
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{
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_damagedWheels = _damagedWheels + 1;
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};
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} forEach _wheels;
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if(_damagedWheels >= 1 && alive (driver _vehicle)) then
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{
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if(SC_infiSTAR_log) then
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{
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_logDetail = format ["[OCCUPATION:repairVehicle]:: Unit %2 repairing vehicle at %1",time,_this select 0];
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['A3_EXILE_OCCUPATION',_logDetail] call FNC_A3_CUSTOMLOG;
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};
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_vehicle removeAllMPEventHandlers "mphit";
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[_vehicle ] spawn
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{
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_vehicleToFix = _this select 0;
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_driverVeh = driver _vehicleToFix;
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_vehicleToFix forceSpeed 0;
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sleep 2;
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_driverVeh action ["Eject", _vehicleToFix];
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_driverVeh doWatch (position _vehicleToFix);
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_driverVeh playActionNow "medicStart";
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sleep 10;
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_driverVeh switchMove "";
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_driverVeh playActionNow "medicStart";
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sleep 4;
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_vehicleToFix setDamage 0;
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_driverVeh switchMove "";
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_driverVeh playActionNow "medicStop";
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sleep 2;
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_driverVeh assignAsDriver _vehicleToFix;
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_driverVeh moveInDriver _vehicleToFix;
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_vehicleToFix forceSpeed -1;
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_vehicleToFix addMPEventHandler ["mphit", "_this call SC_fnc_repairVehicle;"];
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};
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};
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