82 lines
2.5 KiB
Plaintext
82 lines
2.5 KiB
Plaintext
_boat = _this select 0;
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_boat removeAllMPEventHandlers "mphit";
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_boatDamage = getDammage _boat;
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_boatPosition = getPosATL _boat;
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_boatHeight = getPosATL _boat select 2;
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_crewEjected = _boat getVariable "SC_crewEjected";
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_damageLimit = 0.2;
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_engineDamage = false;
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_fueltankDamage = false;
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if(SC_extendedLogging) then
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{
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_logDetail = format ["[OCCUPATION:Sea]:: Sea unit %2 hit by %3 at %1 (damage: %4)",time,_this select 0,_this select 1,_boatDamage];
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[_logDetail] call SC_fnc_log;
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};
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_ejectChance = round (random 100) + (_boatDamage * 100);
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_essentials = ["HitBody","HitEngine","HitTurret","HitGun","HitFuel"];
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_damagedEssentials = 0;
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{
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if ((_boat getHitPointDamage _x) > 0) then
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{
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if(_x == "HitFuel" && _boatDamage < 1) then
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{
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_boat setHitPointDamage ["HitFuel", 0];
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_boat setFuel 1;
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};
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_damage = _boat getHitPointDamage _x;
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if(SC_extendedLogging) then
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{
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_logDetail = format ["[OCCUPATION:Sea]:: Boat %1 checking part %2 (damage: %4) @ %3",_boat, _x, time,_damage];
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[_logDetail] call SC_fnc_log;
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};
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if(_damage > 0) then { _damagedEssentials = _damagedEssentials + 1; };
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};
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} forEach _essentials;
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if(_boatDamage > 0.2 && _damagedEssentials > 0 && !_crewEjected && _ejectChance > 100) then
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{
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_target = _this select 1;
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[_boat, _target] spawn
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{
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_veh = _this select 0;
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_group2 = createGroup east;
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if(SC_extendedLogging) then
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{
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_boatPosition = getPosATL _veh;
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_logDetail = format ["[OCCUPATION:Sky]:: Air unit %2 ejecting passengers at %3 (time: %1)",time,_veh,_boatPosition];
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[_logDetail] call SC_fnc_log;
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};
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_cargo = assignedCargo _veh;
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{
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_x joinSilent _group2;
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_x action ["EJECT", _veh];
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} forEach _cargo;
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_target = _this select 1;
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_group2 reveal [_target,1.5];
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_destination = getPos _target;
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_group2 allowFleeing 0;
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_wp = _group2 addWaypoint [_destination, 0] ;
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_wp setWaypointFormation "Column";
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_wp setWaypointBehaviour "COMBAT";
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_wp setWaypointCombatMode "RED";
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_wp setWaypointCompletionRadius 1;
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_wp setWaypointType "SAD";
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[_group2, _destination, 500] call bis_fnc_taskPatrol;
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_group2 allowFleeing 0;
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_group2 setBehaviour "AWARE";
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_group2 setCombatMode "RED";
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};
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_boat setVariable ["SC_crewEjected", true,true];
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};
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_boat addMPEventHandler ["mphit", "_this call SC_fnc_boatHit;"]; |