a3_exile_occupation/scripts/occupationMonitor.sqf
second_coming d0f81fc838 edits
add configurable % chance for survivor spawning
2016-04-13 13:02:59 +01:00

45 lines
1.4 KiB
Plaintext

_logDetail = format ["[OCCUPATION:Unstick]:: Initialised at %1",time];
[_logDetail] call SC_fnc_log;
{
_logDetail = format ["[OCCUPATION:Unstick]:: Air: %1 is active",_x];
[_logDetail] call SC_fnc_log;
_x setFuel 1;
sleep 5;
_originalSpawnLocation = _x getVariable "SC_vehicleSpawnLocation";
_pos = position _x;
_nearestMarker = [allMapMarkers, _pos] call BIS_fnc_nearestPosition; // Nearest Marker to the Location
_posNearestMarker = getMarkerPos _nearestMarker;
if(_pos distance _posNearestMarker < 750) then
{
_GroupLeader = leader (group _x);
_GroupLeader doMove _originalSpawnLocation;
};
}forEach SC_liveHelisArray;
{
_logDetail = format ["[OCCUPATION:Unstick]:: Land: %1 is active",_x];
[_logDetail] call SC_fnc_log;
_x setFuel 1;
[_x] call SC_fnc_comeUnstuck;
sleep 5;
}forEach SC_liveVehiclesArray;
{
_logDetail = format ["[OCCUPATION:Unstick]:: Sea: %1 is active",_x];
[_logDetail] call SC_fnc_log;
_x setFuel 1;
[_x] call SC_fnc_comeUnstuck;
sleep 5;
}forEach SC_liveBoatsArray;
{
_logDetail = format ["[OCCUPATION:Unstick]:: publicBus: %1 is active",_x];
[_logDetail] call SC_fnc_log;
_x setFuel 1;
[_x] call SC_fnc_comeUnstuck;
sleep 5;
}forEach SC_publicBusArray;
_logDetail = format ["[OCCUPATION:Unstick]:: Finished at %1",time];
[_logDetail] call SC_fnc_log;