a3_exile_occupation/config.sqf
2016-03-22 14:13:19 +00:00

74 lines
3.1 KiB
Plaintext

// Shared Config for each occupation monitor
debug = false; // set to true for additional logging
maxAIcount = 100; // the maximum amount of AI, if the AI count is above this then additional AI won't spawn
// As Namalsk is a smaller map, lower the maximum AI count
if (worldName == 'Namalsk') then { maxAIcount = 80; };
mapMarkers = false; // Place map markers at the occupied areas (occupyPlaces and occupyMilitary only) true/false
minFPS = 8; // any lower than minFPS on the server and additional AI won't spawn
scaleAI = 10; // any more than _scaleAI players on the server and _maxAIcount is reduced for each extra player
useWaypoints = true; // When spawning AI create waypoints to make them enter buildings
// (can affect performance when the AI is spawned and the waypoints are calculated)
occupyPlaces = true; // true if you want villages,towns,cities patrolled
occupyMilitary = false; // true if you want military buildings patrolled (specify which types of building in occupationMilitary.sqf)
occupyStatic = false; // true if you want to garrison AI in specific locations (not working yet)
occupyVehicle = true; // true if you want to have roaming AI vehicles
occupySky = true; // true if you want to have roaming AI helis
// Which buildings to patrol with the occupyMilitary option (adding more classnames could affect server performance when the spawning occurs)
buildings = ["Land_Cargo_Patrol_V1_F",
"Land_i_Barracks_V1_F",
"Land_i_Barracks_V1_dam_F",
"Land_i_Barracks_V2_F",
"Land_u_Barracks_V2_F",
"Land_Cargo_House_V1_F",
"Land_Cargo_HQ_V1_F",
"Land_Cargo_HQ_V2_F",
"Land_Cargo_HQ_V3_F",
"Land_Cargo_Patrol_V2_F",
"Land_Cargo_Patrol_V3_F",
"Land_Cargo_Tower_V1_F",
"Land_Cargo_Tower_V1_No1_F",
"Land_Cargo_Tower_V1_No2_F",
"Land_Cargo_Tower_V1_No3_F",
"Land_Cargo_Tower_V1_No4_F",
"Land_Cargo_Tower_V1_No5_F",
"Land_Cargo_Tower_V1_No6_F",
"Land_Cargo_Tower_V1_No7_F",
"Land_Cargo_Tower_V2_F",
"Land_Cargo_Tower_V3_F",
"Land_MilOffices_V1_F",
"Land_Radar_F",
"Land_Radar_Small_F",
"Land_Dome_Big_F",
"Land_Dome_Small_F"];
// Settings for roaming ground vehicle AI
maxNumberofVehicles = 3; // Number of roaming vehicles required, randomly selected from VehicleClassToUse
VehicleClassToUse = [ "Exile_Car_LandRover_Green",
"Exile_Car_UAZ_Open_Green",
"Exile_Car_Offroad_Armed_Guerilla01"];
// Settings for roaming airborne AI
maxNumberofHelis = 1; // Number of roaming vehicles required, randomly selected from HeliClassToUse
HeliClassToUse = [ "Exile_Chopper_Huey_Armed_Green",
"Exile_Chopper_Hellcat_Green",
"Exile_Chopper_Mohawk_FIA"];
// Don't alter anything below this point
liveVehicles = 0;
publicVariable "liveVehicles";
liveHelis = 0;
publicVariable "liveHelis";