add file patching options

This commit is contained in:
Moritz Schmidt 2017-10-01 16:58:30 +02:00 committed by Björn Dahlgren
parent 4763420f7b
commit a3298f3057
5 changed files with 32 additions and 0 deletions

View File

@ -102,8 +102,10 @@ Manager.prototype.save = function () {
this.serversArr.forEach(function (server) {
data.push({
admin_password: server.admin_password,
allowed_file_patching: server.allowed_file_patching,
auto_start: server.auto_start,
battle_eye: server.battle_eye,
file_patching: server.file_patching,
forcedDifficulty: server.forcedDifficulty,
max_players: server.max_players,
missions: server.missions,

View File

@ -46,8 +46,10 @@ Server.prototype.generateId = function () {
Server.prototype.update = function (options) {
this.admin_password = options.admin_password
this.allowed_file_patching = options.allowed_file_patching
this.auto_start = options.auto_start
this.battle_eye = options.battle_eye
this.file_patching = options.file_patching
this.forcedDifficulty = options.forcedDifficulty || null
this.max_players = options.max_players
this.missions = options.missions
@ -112,10 +114,12 @@ Server.prototype.start = function () {
var parameters = this.getParameters()
var server = new ArmaServer.Server({
admins: config.admins,
allowedFilePatching: this.allowed_file_patching || 1,
battleEye: this.battle_eye ? 1 : 0,
config: this.id,
disableVoN: this.von ? 0 : 1,
game: config.game,
filePatching: this.file_patching || false,
forcedDifficulty: this.forcedDifficulty || null,
headlessClients: this.number_of_headless_clients > 0 ? ['127.0.0.1'] : null,
hostname: createServerTitle(this.title),
@ -194,6 +198,7 @@ Server.prototype.startHeadlessClients = function () {
var self = this
var headlessClientInstances = _.times(this.number_of_headless_clients, function (i) {
var headless = new ArmaServer.Headless({
filePatching: self.file_patching,
game: config.game,
host: '127.0.0.1',
mods: self.mods,
@ -272,9 +277,11 @@ Server.prototype.stopHeadlessClients = function () {
Server.prototype.toJSON = function () {
return {
admin_password: this.admin_password,
allowed_file_patching: this.allowed_file_patching,
auto_start: this.auto_start,
battle_eye: this.battle_eye,
id: this.id,
filePatching: this.file_patching,
forcedDifficulty: this.forcedDifficulty,
max_players: this.max_players,
missions: this.missions,

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@ -9,8 +9,10 @@ define(function (require) {
return Backbone.Model.extend({
defaults: {
admin_password: '',
allowed_file_patching: 1,
auto_start: false,
battle_eye: false,
file_patching: false,
forcedDifficulty: '',
max_players: null,
mods: [],

View File

@ -20,8 +20,10 @@ define(function (require) {
serialize : function() {
return {
admin_password: this.$("form .admin-password").val(),
allowed_file_patching: this.$("form .allowed-file-patching").prop("checked") ? 2 : 1,
auto_start: this.$("form .auto-start").prop("checked"),
battle_eye: this.$("form .battle-eye").prop("checked"),
file_patching: this.$("form .file-patching").prop("checked"),
forcedDifficulty: this.$("form .forcedDifficulty").val(),
max_players: this.$("form .max-players").val(),
motd: this.$("form .motd").val(),

View File

@ -59,6 +59,25 @@
</div>
</div>
<div class="form-group">
<label class="col-sm-2 control-label">File Patching</label>
<div class="col-sm-10">
<div class="checkbox">
<label>
<input type="checkbox" class="allowed-file-patching" <% if (allowed_file_patching === 2) { %>checked="checked"<% } %>> Allow file patching for clients
<p class="help-block">Required for client userconfigs</p>
</label>
</div>
<div class="checkbox">
<label>
<input type="checkbox" class="file-patching" <% if (file_patching) { %>checked="checked"<% } %>> Use file patching on server
<p class="help-block">Required for server userconfigs</p>
</label>
</div>
</div>
</div>
<div class="form-group">
<label for="headless-clients" class="col-sm-2 control-label">Headless Clients</label>
<div class="col-sm-10">