var async = require('async') var events = require('events') var filesize = require('filesize') var fs = require('fs.extra') var path = require('path') var SteamWorkshop = require('steam-workshop') var Missions = function (config) { this.config = config this.missions = [] this.steamWorkshop = new SteamWorkshop(this.missionsPath()) this.updateMissions() } Missions.prototype = new events.EventEmitter() Missions.prototype.missionsPath = function () { return path.join(this.config.path, 'mpmissions') } Missions.prototype.missionPath = function (name) { return path.join(this.missionsPath(), name) } Missions.prototype.updateMissions = function (cb) { var self = this fs.readdir(this.missionsPath(), function (err, files) { if (err) { console.log(err) if (cb) { return cb(err) } return } async.map(files, function (filename, cb) { fs.stat(self.missionPath(filename), function (err, stat) { if (err) { console.log(err) return cb(err) } cb(null, { dateCreated: new Date(stat.ctime), dateModified: new Date(stat.mtime), name: filename, size: stat.size, sizeFormatted: filesize(stat.size) }) }) }, function (err, missions) { if (!err) { self.missions = missions self.emit('missions', missions) } if (cb) { cb(err, missions) } }) }) } Missions.prototype.handleUpload = function (uploadedFile, cb) { var filename = decodeURI(uploadedFile.originalname.toLowerCase()) var self = this fs.move(uploadedFile.path, path.join(this.missionsPath(), filename), function (err) { self.updateMissions() if (cb) { cb(err) } }) } Missions.prototype.delete = function (missionName, cb) { var self = this fs.unlink(path.join(this.missionsPath(), missionName), function (err) { self.updateMissions() if (cb) { cb(err) } }) } Missions.prototype.downloadSteamWorkshop = function (id, cb) { if (!id) { return cb(new Error('Not a valid Steam Workshop ID: ' + id)) } var self = this this.steamWorkshop.downloadFile(id, function (err) { self.updateMissions() if (cb) { cb(err) } }) } module.exports = Missions