mirror of
https://github.com/Dahlgren/arma-server-web-admin.git
synced 2024-08-30 17:22:10 +00:00
308 lines
7.7 KiB
JavaScript
308 lines
7.7 KiB
JavaScript
var _ = require('lodash')
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var events = require('events')
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var Gamedig = require('gamedig')
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var slugify = require('slugify')
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var ArmaServer = require('arma-server')
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var BattlEye = require('./battleye')
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var queryInterval = 5000
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var queryTypes = {
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arma1: 'arma',
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arma2: 'arma2',
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arma2oa: 'arma2',
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arma3: 'arma3',
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arma3_x64: 'arma3',
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cwa: 'operationflashpoint',
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ofp: 'operationflashpoint',
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ofpresistance: 'operationflashpoint'
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}
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var Server = function (config, logs, options) {
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this.config = config
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this.logs = logs
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this.update(options)
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}
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Server.prototype = new events.EventEmitter()
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Server.prototype.createServerTitle = function (title) {
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if (this.config.prefix) {
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title = this.config.prefix + title
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}
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if (this.config.suffix) {
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title = title + this.config.suffix
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}
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return title
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}
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Server.prototype.generateId = function () {
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return slugify(this.title).replace(/\./g, '-')
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}
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Server.prototype.update = function (options) {
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this.additionalConfigurationOptions = options.additionalConfigurationOptions
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this.admin_password = options.admin_password
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this.allowed_file_patching = options.allowed_file_patching
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this.auto_start = options.auto_start
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this.battle_eye = options.battle_eye
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this.battle_eye_password = options.battle_eye_password || ''
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this.battle_eye_port = options.battle_eye_port || ''
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this.file_patching = options.file_patching
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this.forcedDifficulty = options.forcedDifficulty || null
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this.max_players = options.max_players
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this.missions = options.missions
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this.mods = options.mods || []
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this.motd = options.motd || null
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this.number_of_headless_clients = options.number_of_headless_clients || 0
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this.password = options.password
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this.parameters = options.parameters
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this.persistent = options.persistent
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this.port = options.port || 2302
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this.title = options.title
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this.von = options.von
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this.verify_signatures = options.verify_signatures
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this.id = this.generateId()
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this.port = parseInt(this.port, 10) // If port is a string then gamedig fails
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}
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Server.prototype.queryStatus = function () {
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if (!this.instance) {
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return
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}
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var self = this
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Gamedig.query(
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{
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type: queryTypes[this.config.game],
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host: '127.0.0.1',
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port: self.port
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},
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function (state) {
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if (!self.instance) {
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return
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}
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if (state.error) {
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self.state = null
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} else {
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self.state = state
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self.startHeadlessClientsIfNeeded()
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}
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self.emit('state')
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}
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)
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}
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Server.prototype.getParameters = function () {
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var parameters = []
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if (this.config.parameters && Array.isArray(this.config.parameters)) {
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parameters = parameters.concat(this.config.parameters)
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}
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if (this.parameters && Array.isArray(this.parameters)) {
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parameters = parameters.concat(this.parameters)
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}
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return parameters
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}
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Server.prototype.getAdditionalConfigurationOptions = function () {
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var additionalConfigurationOptions = ''
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if (this.config.additionalConfigurationOptions) {
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additionalConfigurationOptions += this.config.additionalConfigurationOptions
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}
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if (this.additionalConfigurationOptions) {
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if (additionalConfigurationOptions) {
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additionalConfigurationOptions += '\n'
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}
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additionalConfigurationOptions += this.additionalConfigurationOptions
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}
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return additionalConfigurationOptions
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}
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Server.prototype.start = function () {
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if (this.instance) {
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return this
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}
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var self = this
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if (this.battle_eye) {
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var battlEye = new BattlEye(this.config, this)
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battlEye.createConfigFile(function () {
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self.realStart()
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})
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} else {
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this.realStart()
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}
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}
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Server.prototype.realStart = function () {
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if (this.instance) {
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return this
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}
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var parameters = this.getParameters()
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var server = new ArmaServer.Server({
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additionalConfigurationOptions: this.getAdditionalConfigurationOptions(),
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admins: this.config.admins,
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allowedFilePatching: this.allowed_file_patching || 1,
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battleEye: this.battle_eye ? 1 : 0,
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config: this.id,
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disableVoN: this.von ? 0 : 1,
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game: this.config.game,
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filePatching: this.file_patching || false,
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forcedDifficulty: this.forcedDifficulty || null,
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headlessClients: this.number_of_headless_clients > 0 ? ['127.0.0.1'] : null,
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hostname: this.createServerTitle(this.title),
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localClient: this.number_of_headless_clients > 0 ? ['127.0.0.1'] : null,
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missions: this.missions,
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mods: this.mods,
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motd: (this.motd && this.motd.split('\n')) || null,
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parameters: parameters,
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password: this.password,
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passwordAdmin: this.admin_password,
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path: this.config.path,
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persistent: this.persistent ? 1 : 0,
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platform: this.config.type,
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players: this.max_players,
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port: this.port,
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serverMods: this.config.serverMods,
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verifySignatures: this.verify_signatures ? 2 : 0
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})
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server.writeServerConfig()
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var instance = server.start()
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var self = this
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instance.on('close', function (code) {
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clearInterval(self.queryStatusInterval)
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self.state = null
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self.pid = null
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self.instance = null
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self.stopHeadlessClients()
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self.emit('state')
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})
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this.pid = instance.pid
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this.instance = instance
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this.headlessClientInstances = []
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this.queryStatusInterval = setInterval(function () {
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self.queryStatus()
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}, queryInterval)
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this.logs.logServerProcess(this.instance, this.id, 'server')
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this.logs.cleanupOldLogFiles()
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this.emit('state')
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return this
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}
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Server.prototype.startHeadlessClientsIfNeeded = function () {
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if (this.number_of_headless_clients > 0 && this.headlessClientInstances.length === 0) {
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this.startHeadlessClients()
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}
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}
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Server.prototype.startHeadlessClients = function () {
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var parameters = this.getParameters()
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var self = this
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var headlessClientInstances = _.times(this.number_of_headless_clients, function (i) {
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var headless = new ArmaServer.Headless({
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filePatching: self.file_patching,
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game: self.config.game,
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host: '127.0.0.1',
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mods: self.mods,
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parameters: parameters,
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password: self.password,
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path: self.config.path,
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platform: self.config.type,
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port: self.port
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})
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var headlessInstance = headless.start()
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self.logs.logServerProcess(headlessInstance, self.id, 'hc_' + (i + 1))
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return headlessInstance
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})
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this.headlessClientInstances = headlessClientInstances
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}
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Server.prototype.stop = function (cb) {
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var handled = false
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this.instance.on('close', function (code) {
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if (!handled) {
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handled = true
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if (cb) {
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cb()
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}
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}
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})
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this.instance.kill()
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setTimeout(function () {
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if (!handled) {
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handled = true
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if (cb) {
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cb()
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}
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}
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}, 5000)
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return this
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}
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Server.prototype.stopHeadlessClients = function () {
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this.headlessClientInstances.map(function (headlessClientInstance) {
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headlessClientInstance.kill()
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})
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this.headlessClientInstances = []
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}
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Server.prototype.toJSON = function () {
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return {
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additionalConfigurationOptions: this.additionalConfigurationOptions,
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admin_password: this.admin_password,
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allowed_file_patching: this.allowed_file_patching,
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auto_start: this.auto_start,
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battle_eye: this.battle_eye,
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battle_eye_password: this.battle_eye_password,
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battle_eye_port: this.battle_eye_port,
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id: this.id,
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file_patching: this.file_patching,
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forcedDifficulty: this.forcedDifficulty,
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max_players: this.max_players,
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missions: this.missions,
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motd: this.motd,
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mods: this.mods,
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number_of_headless_clients: this.number_of_headless_clients,
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parameters: this.parameters,
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password: this.password,
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persistent: this.persistent,
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pid: this.pid,
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port: this.port,
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state: this.state,
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title: this.title,
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von: this.von,
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verify_signatures: this.verify_signatures
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}
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}
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module.exports = Server
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