mirror of
https://github.com/Dahlgren/arma-server-web-admin.git
synced 2024-08-30 17:22:10 +00:00
107 lines
3.0 KiB
JavaScript
107 lines
3.0 KiB
JavaScript
var express = require('express')
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var fs = require('fs')
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var bodyParser = require('body-parser')
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var morgan = require('morgan')
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var path = require('path')
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var serveStatic = require('serve-static')
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var webpack = require('webpack')
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var webpackMiddleware = require('webpack-dev-middleware')
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var config = require('./config')
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var webpackConfig = require('./webpack.config')
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var setupBasicAuth = require('./lib/setup-basic-auth')
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var Manager = require('./lib/manager')
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var Missions = require('./lib/missions')
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var SteamMods = require('./lib/steam_mods')
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var Logs = require('./lib/logs')
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var Settings = require('./lib/settings')
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var app = express()
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var server = require('http').Server(app)
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var io = require('socket.io')(server)
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setupBasicAuth(config, app)
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app.use(bodyParser.json())
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app.use(bodyParser.urlencoded({ extended: false }))
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morgan.token('user', function (req) { return req.auth ? req.auth.user : 'anon' })
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app.use(morgan(config.logFormat || 'dev'))
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app.use(serveStatic(path.join(__dirname, 'public')))
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/*
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Workaround for Steam Workshop with Linux Arma server
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Absolute paths are not supported.
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Create symlink in Arma folder to Workshop folder.
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Rewrite Workshop mods to use relative path to symlinked folder instead.
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*/
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if (config.type === 'linux' && config.steam && config.steam.path) {
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var tempWorkshopFolder = path.join(config.path, 'workshop')
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try {
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var stat = fs.lstatSync(tempWorkshopFolder)
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if (!stat.isSymbolicLink()) {
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console.error('Please remove workshop folder from Arma directory manually and restart application')
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process.exit(1)
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}
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fs.unlinkSync(tempWorkshopFolder)
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} catch (err) {
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if (err.code !== 'ENOENT') {
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console.error('Something went wrong when creating workaround for workshop')
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console.error(err)
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process.exit(1)
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}
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}
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fs.symlinkSync(config.steam.path, tempWorkshopFolder)
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}
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var logs = new Logs(config)
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var missions = new Missions(config)
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var mods = new SteamMods(config)
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mods.updateMods()
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var settings = new Settings(config)
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var manager = new Manager(config, logs, mods)
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manager.load()
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app.use('/api/logs', require('./routes/logs')(logs))
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app.use('/api/missions', require('./routes/missions')(missions))
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app.use('/api/mods', require('./routes/mods')(mods))
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app.use('/api/servers', require('./routes/servers')(manager, mods))
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app.use('/api/settings', require('./routes/settings')(settings))
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io.on('connection', function (socket) {
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socket.emit('missions', missions.missions)
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socket.emit('mods', mods.mods)
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socket.emit('servers', manager.getServers())
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socket.emit('settings', settings.getPublicSettings())
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})
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missions.on('missions', function (missions) {
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io.emit('missions', missions)
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})
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mods.on('mods', function (mods) {
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io.emit('mods', mods)
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})
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manager.on('servers', function () {
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io.emit('servers', manager.getServers())
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})
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if (require.main === module) {
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var webpackCompiler = webpack(webpackConfig)
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app.use(webpackMiddleware(webpackCompiler, {
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publicPath: webpackConfig.output.publicPath
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}))
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server.listen(config.port, config.host)
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}
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module.exports = app
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