mirror of
https://github.com/Dahlgren/arma-server-web-admin.git
synced 2024-08-30 17:22:10 +00:00
186 lines
4.1 KiB
JavaScript
186 lines
4.1 KiB
JavaScript
var events = require('events');
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var gamedig = require('gamedig');
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var slug = require('slug');
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var spawn = require('child_process').spawn;
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var ArmaServer = require('arma-server');
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var config = require('../config.js');
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var queryInterval = 5000;
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var Server = function (path, type, options) {
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this.path = path;
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this.type = type;
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this.update(options);
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};
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Server.prototype = new events.EventEmitter();
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Server.prototype.update = function (options) {
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this.admin_password = options.admin_password;
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this.battle_eye = options.battle_eye;
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this.headless = options.headless;
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this.max_players = options.max_players;
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this.mods = options.mods || [];
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this.password = options.password;
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this.persistent = options.persistent;
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this.port = options.port || 2302;
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this.title = options.title;
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this.von = options.von;
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this.id = slug(this.title).replace('.', '-');
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this.port = parseInt(this.port, 10); // If port is a string then gamedig fails
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};
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Server.prototype.queryStatus = function() {
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var self = this;
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Gamedig.query(
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{
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type: 'arma3',
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host: '127.0.0.1',
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port: self.port,
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},
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function(state) {
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if(state.error) {
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self.state = null;
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} else {
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self.state = state;
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}
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self.emit('state');
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}
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);
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};
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Server.prototype.start = function() {
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var server = new ArmaServer.Server({
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battleEye: this.battle_eye ? 1 : 0,
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config: this.id,
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disableVoN: this.von ? 0 : 1,
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game: config.game,
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headlessClients: this.headless ? ["127.0.0.1"] : null,
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hostname: this.title,
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localClient: this.headless ? ["127.0.0.1"] : null,
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mods: this.mods,
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password: this.password,
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passwordAdmin: this.admin_password,
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path: this.path,
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persistent: this.persistent ? 1 : 0,
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platform: this.type,
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players: this.max_players,
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port: this.port,
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});
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server.writeServerConfig();
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var instance = server.start();
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var self = this;
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instance.stdout.on('data', function (data) {
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console.log(self.id + ': ' + data);
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});
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instance.stderr.on('data', function (data) {
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console.log(self.id + ' err: ' + data);
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});
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instance.on('close', function (code) {
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console.log(self.id + ' exited with code ' + code);
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clearInterval(self.queryStatusInterval);
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self.state = null;
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self.pid = null;
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self.instance = null;
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self.emit('state');
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});
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this.pid = instance.pid;
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this.instance = instance;
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this.queryStatusInterval = setInterval(function () {
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self.queryStatus();
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}, queryInterval);
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if (this.headless) {
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var headless = new ArmaServer.Headless({
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game: config.game,
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host: "127.0.0.1",
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mods: this.mods,
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password: this.password,
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path: this.path,
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platform: this.type,
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port: this.port,
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});
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var headlessInstance = headless.start();
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headlessInstance.stdout.on('data', function (data) {
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console.log(self.id + ' HC: ' + data);
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});
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headlessInstance.stderr.on('data', function (data) {
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console.log(self.id + ' HC err: ' + data);
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});
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headlessInstance.on('close', function (code) {
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console.log(self.id + ' HC exited with code ' + code);
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self.headlessInstance = null;
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});
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self.headlessInstance = headlessInstance;
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}
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this.emit('state');
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return this;
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};
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Server.prototype.stop = function(cb) {
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var handled = false;
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var self = this;
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this.instance.on('close', function (code) {
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if (!handled) {
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handled = true;
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if (cb) {
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cb();
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}
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}
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});
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this.instance.kill();
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if (this.headlessInstance) {
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this.headlessInstance.kill();
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}
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setTimeout(function() {
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if (!handled) {
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handled = true;
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if (cb) {
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cb();
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}
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}
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}, 5000);
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return this;
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};
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Server.prototype.toJSON = function () {
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return {
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admin_password: this.admin_password,
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battle_eye: this.battle_eye,
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headless: this.headless,
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id: this.id,
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max_players: this.max_players,
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mods: this.mods,
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password: this.password,
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persistent: this.persistent,
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pid: this.pid,
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port: this.port,
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state: this.state,
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title: this.title,
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von: this.von,
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};
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};
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module.exports = Server;
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