arma-server-web-admin/lib/server.js

255 lines
5.5 KiB
JavaScript

var events = require('events');
var fs = require('fs');
var gamedig = require('gamedig');
var slugify = require('slugify');
var spawn = require('child_process').spawn;
var ArmaServer = require('arma-server');
var config = require('../config.js');
var queryInterval = 5000;
var queryTypes = {
arma1: 'arma',
arma2: 'arma2',
arma2oa: 'arma2',
arma3: 'arma3',
arma3_x64: 'arma3',
cwa: 'operationflashpoint',
ofp: 'operationflashpoint',
ofpresistance: 'operationflashpoint',
};
var createServerTitle = function(title) {
if (config.prefix) {
title = config.prefix + title;
}
if (config.suffix) {
title = title + config.suffix;
}
return title;
};
var Server = function (config, logs, options) {
this.config = config;
this.logs = logs;
this.update(options);
};
Server.prototype = new events.EventEmitter();
Server.prototype.generateId = function () {
return slugify(this.title).replace(/\./g, '-');
};
Server.prototype.update = function (options) {
this.admin_password = options.admin_password;
this.auto_start = options.auto_start;
this.battle_eye = options.battle_eye;
this.headless = options.headless;
this.max_players = options.max_players;
this.missions = options.missions;
this.mods = options.mods || [];
this.password = options.password;
this.parameters = options.parameters;
this.persistent = options.persistent;
this.port = options.port || 2302;
this.title = options.title;
this.von = options.von;
this.id = this.generateId();
this.port = parseInt(this.port, 10); // If port is a string then gamedig fails
};
Server.prototype.queryStatus = function() {
if (!this.instance) {
return;
}
var self = this;
Gamedig.query(
{
type: queryTypes[config.game],
host: '127.0.0.1',
port: self.port,
},
function(state) {
if (!self.instance) {
return;
}
if(state.error) {
self.state = null;
} else {
self.state = state;
}
self.emit('state');
}
);
};
Server.prototype.start = function() {
var parameters = [];
if (config.parameters && Array.isArray(config.parameters)) {
parameters = parameters.concat(config.parameters);
}
if (this.parameters && Array.isArray(this.parameters)) {
parameters = parameters.concat(this.parameters);
}
var server = new ArmaServer.Server({
battleEye: this.battle_eye ? 1 : 0,
config: this.id,
disableVoN: this.von ? 0 : 1,
game: config.game,
headlessClients: this.headless ? ["127.0.0.1"] : null,
hostname: createServerTitle(this.title),
localClient: this.headless ? ["127.0.0.1"] : null,
missions: this.missions,
mods: this.mods,
parameters: parameters,
password: this.password,
passwordAdmin: this.admin_password,
path: this.config.path,
persistent: this.persistent ? 1 : 0,
platform: this.config.type,
players: this.max_players,
port: this.port,
serverMods: config.serverMods,
});
server.writeServerConfig();
var instance = server.start();
var self = this;
var logStream = null;
if (this.config.type === 'linux') {
logStream = fs.createWriteStream(this.logs.generateLogFilePath(), {
'flags': 'a'
});
}
instance.stdout.on('data', function (data) {
if (logStream) {
logStream.write(data);
}
});
instance.stderr.on('data', function (data) {
if (logStream) {
logStream.write(data);
}
});
instance.on('close', function (code) {
if (logStream) {
logStream.end();
}
clearInterval(self.queryStatusInterval);
self.state = null;
self.pid = null;
self.instance = null;
self.emit('state');
});
this.pid = instance.pid;
this.instance = instance;
this.queryStatusInterval = setInterval(function () {
self.queryStatus();
}, queryInterval);
if (this.headless) {
var headless = new ArmaServer.Headless({
game: config.game,
host: "127.0.0.1",
mods: this.mods,
parameters: parameters,
password: this.password,
path: this.config.path,
platform: this.config.type,
port: this.port,
});
var headlessInstance = headless.start();
headlessInstance.stdout.on('data', function (data) {
console.log(self.id + ' HC: ' + data);
});
headlessInstance.stderr.on('data', function (data) {
console.log(self.id + ' HC err: ' + data);
});
headlessInstance.on('close', function (code) {
console.log(self.id + ' HC exited with code ' + code);
self.headlessInstance = null;
});
self.headlessInstance = headlessInstance;
}
this.emit('state');
return this;
};
Server.prototype.stop = function(cb) {
var handled = false;
var self = this;
this.instance.on('close', function (code) {
if (!handled) {
handled = true;
if (cb) {
cb();
}
}
});
this.instance.kill();
if (this.headlessInstance) {
this.headlessInstance.kill();
}
setTimeout(function() {
if (!handled) {
handled = true;
if (cb) {
cb();
}
}
}, 5000);
return this;
};
Server.prototype.toJSON = function () {
return {
admin_password: this.admin_password,
auto_start: this.auto_start,
battle_eye: this.battle_eye,
headless: this.headless,
id: this.id,
max_players: this.max_players,
missions: this.missions,
mods: this.mods,
parameters: this.parameters,
password: this.password,
persistent: this.persistent,
pid: this.pid,
port: this.port,
state: this.state,
title: this.title,
von: this.von,
};
};
module.exports = Server;