2016-07-24 07:57:58 +00:00
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_centrePos = _this select 0;
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2016-07-24 08:09:11 +00:00
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_playerno = _this select 1;
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2016-07-24 08:35:03 +00:00
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diag_log format["enemySquad called, _this: %1", _this];
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2016-07-24 07:57:58 +00:00
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_centreX = _centrePos select 0;
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_centrePos set [0, _centreX + 100 + (floor random 300)];
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_position = _centrePos findEmptyPosition [0,100];
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_groupEnemy = createGroup east;
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"O_Soldier_F" createUnit [_position, _groupEnemy,"",0.6, "CORPORAL"];
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"O_Soldier_F" createUnit [_position, _groupEnemy,"",0.1, "PRIVATE"];
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"O_soldier_M_F" createUnit [_position, _groupEnemy,"",0.3, "PRIVATE"];
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"O_soldier_AR_F" createUnit [_position, _groupEnemy,"",0.3, "PRIVATE"];
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"O_soldier_M_F" createUnit [_position, _groupEnemy,"",0.3, "PRIVATE"];
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"O_soldier_AR_F" createUnit [_position, _groupEnemy,"",0.3, "PRIVATE"];
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"O_soldier_M_F" createUnit [_position, _groupEnemy,"",0.3, "PRIVATE"];
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"O_soldier_AR_F" createUnit [_position, _groupEnemy,"",0.3, "PRIVATE"];
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"O_soldier_M_F" createUnit [_position, _groupEnemy,"",0.3, "PRIVATE"];
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"O_soldier_AR_F" createUnit [_position, _groupEnemy,"",0.3, "PRIVATE"];
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2016-07-24 08:09:11 +00:00
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enemyMDArray set [_playerno, (enemyMDArray select _playerno) + [_groupEnemy]];
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publicVariable "enemyMDArray";
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