arma3_missions/helotraining_rewrite.Altis/createEnemySquads.sqf

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diag_log format["createEnemySquad called, _this: %1", _this];
_centrePos = _this select 0;
_includeAA = this select 1;
_centreX = _centrePos select 0;
_centrePos set [0, _centreX + 100 + (floor random 300)];
_position = _centrePos findEmptyPosition [0,100];
// TODO: check if we want to create multiple enemy squads
_groupEnemy = createGroup east;
"O_Soldier_F" createUnit [_position, _groupEnemy,"",0.6, "CORPORAL"];
"O_Soldier_F" createUnit [_position, _groupEnemy,"",0.1, "PRIVATE"];
"O_soldier_M_F" createUnit [_position, _groupEnemy,"",0.3, "PRIVATE"];
"O_soldier_AR_F" createUnit [_position, _groupEnemy,"",0.3, "PRIVATE"];
"O_soldier_M_F" createUnit [_position, _groupEnemy,"",0.3, "PRIVATE"];
"O_soldier_AR_F" createUnit [_position, _groupEnemy,"",0.3, "PRIVATE"];
"O_soldier_M_F" createUnit [_position, _groupEnemy,"",0.3, "PRIVATE"];
"O_soldier_AR_F" createUnit [_position, _groupEnemy,"",0.3, "PRIVATE"];
"O_soldier_M_F" createUnit [_position, _groupEnemy,"",0.3, "PRIVATE"];
"O_soldier_AR_F" createUnit [_position, _groupEnemy,"",0.3, "PRIVATE"];
if (_includeAA) then
{
"O_soldier_AA_F" createUnit [_position, _groupEnemy,"",0.75, "CORPORAL"];
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};
[_groupEnemy]