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cleanup on player death
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5992cdf24d
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@ -23,10 +23,10 @@ diag_log format["createObj called, _target: %1, _playerno: %2, _player: %3", _ta
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//(playersArray select _playerno) setCurrentTask _tsk1;
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_taskid = format["p%1_lz%2", _playerno, _lzLoc];
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[west,[_taskid],[format["Fly to and land within %1m of the next LZ", lzSize], "Next LZ", "LZ"],(getPos _lzLoc),true,5,true, "move", true] call BIS_fnc_taskCreate;
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taskIdsArray set [_playerno, _taskid];
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_trg = createTrigger["EmptyDetector",getPos _lzLoc];
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_trg = createTrigger["EmptyDetector",getPos _lzLoc];
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_trg setTriggerArea[lzSize,lzSize,0,false];
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_trg setTriggerActivation["WEST","PRESENT",false];
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_trg setTriggerTimeout [2.5, 2.5, 2.5, true];
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@ -50,6 +50,7 @@ ferryingArray = [];
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landingCompleteArray = [];
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squadLoadedArray = [];
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playersArray = [];
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taskIdsArray = [];
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for [{_iX = 0}, {_iX < _maxplayers}, {_iX = _iX + 1}] do
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@ -61,6 +62,7 @@ for [{_iX = 0}, {_iX < _maxplayers}, {_iX = _iX + 1}] do
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landingCompleteArray set [_iX, false];
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squadLoadedArray set [_iX, false];
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playersArray set [_iX, null];
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taskIdsArray set [_iX, null];
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};
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publicVariable "squadMDArray";
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publicVariable "enemyMDArray";
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@ -68,6 +70,7 @@ publicVariable "AAMDArray";
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publicVariable "ferryingArray";
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publicVariable "landingCompleteArray";
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publicVariable "squadLoadedArray";
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publicVariable "taskIdsArray";
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missionInitComplete = true;
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publicVariable "missionInitComplete";
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@ -3,6 +3,8 @@ waitUntil {!(isNil "missionInitComplete")};
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_target = _this select 0;
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_playerno = _this select 1;
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playersArray set [_playerno, _target];
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_target addMPEventHandler ["mpkilled", {Null = _this, _playerno execVM "playerkilled.sqf";}];
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diag_log format["initPlayer called, _this: %1", _this];
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@ -34,6 +34,8 @@ if (_squadCount > 1) then
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landingCompleteArray set [_playerno, true];
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publicVariable "landingCompleteArray";
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[_taskid] call BIS_fnc_deleteTask;
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taskIdsArray set [_playerno, null];
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publicVariable "taskIdsArray";
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null = [_vehiclePlayer, (_squadArray select _squadCount -1), _playerno] execVM "loadSquad.sqf";
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