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dem trioggers aint triggering
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91de24aa80
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@ -2,16 +2,19 @@ diag_log format["playerspawn called, _this: %1", _this];
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_target = _this select 0;
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_playerno = _this select 1;
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playersArray set [_playerno, _target];
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publicVariable "playersArray";
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_target addEventHandler ["killed", {Null = _this, _playerno execVM "playerkilled.sqf";}];
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_target addMPEventHandler ["mpkilled", {Null = _this, _playerno execVM "playerkilled.sqf";}];
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_target addEventHandler ["respawn", {Null = unit, _playerno execVM "playerspawn.sqf";}];
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(playersArray select _playerno) addEventHandler ["killed", {Null = _this, _playerno execVM "playerkilled.sqf";}];
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(playersArray select _playerno) addMPEventHandler ["mpkilled", {Null = _this, _playerno execVM "playerkilled.sqf";}];
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(playersArray select _playerno) addEventHandler ["respawn", {Null = unit, _playerno execVM "playerspawn.sqf";}];
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(playersArray select _playerno) addMPEventHandler ["mprespawn", {Null = unit, _playerno execVM "playerspawn.sqf";}];
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ferryingArray set [_playerno, false];
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landingCompleteArray set [_playerno, false];
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publicVariable "ferryingArray";
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publicVariable "landingCompleteArray";
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null = [(playersArray select _playerno), lzList, [], _playerno] execVM "createObj.sqf";
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(playersArray select _playerno) addItem "SatchelCharge_Remote_Mag";
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(playersArray select _playerno) addweapon "NVGoggles";
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publicVariable "playersArray";
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publicVariable "ferryingArray";
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publicVariable "landingCompleteArray";
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