Implement @mija s suggestion on crew spawning

This commit is contained in:
Eero af Heurlin 2021-06-13 16:28:27 +03:00
parent e12d1702f0
commit 542b497578

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@ -4,7 +4,7 @@ private _caller = _this select 1;
private _returnValue = [];
private _group = group _caller;
private _tmpGroup = createGroup civilian;
_returnValue = [ _vehicle, _tmpGroup, false, typeof _vehicle] call BIS_fnc_spawnCrew;
_returnValue = [ _vehicle, _tmpGroup, false, typeof _vehicle]; createVehicleCrew _vehicle; _vehicle deleteVehicleCrew driver _vehicle;
// a bit of twiddling to get the units to the correct side
_returnValue joinSilent grpNull;
_returnValue joinSilent _group;