fix lz landing trigger for MP

This commit is contained in:
Eero af Heurlin 2016-07-24 16:29:32 +03:00
parent ad0533ea2c
commit ad471edf9e
4 changed files with 23 additions and 5 deletions

View File

@ -17,20 +17,21 @@ _lzLoc = (_lzLocs - [_prevLZ]) call BIS_fnc_SelectRandom;
_taskid = format["p%1_lz%2", _playerno, _lzLoc];
[west,[_taskid],[format["Player %2: Fly to and land within %1m of the LZ", lzSize, _playerno], format["p%1 LZ", _playerno], "LZ"],(getPos _lzLoc),"CREATED",1,true, "move", true] call BIS_fnc_taskCreate;
[[_player, west],[_taskid],[format["Player %2: Fly to and land within %1m of the LZ", lzSize, _playerno], format["p%1 LZ", _playerno], "LZ"],(getPos _lzLoc),"AUTOASSIGNED",1,true, "move", true] call BIS_fnc_taskCreate;
taskIdsArray set [_playerno, _taskid];
_trg = createTrigger["EmptyDetector",getPos _lzLoc];
_trg = createTrigger["EmptyDetector",getPos _lzLoc, true];
_trg setTriggerArea[lzSize,lzSize,0,false];
_trg setTriggerActivation["WEST","PRESENT",false];
_trg setTriggerTimeout [2.5, 2.5, 2.5, true];
_trgcond = "{ _plr = _x; _veh = vehicle _plr; if ((_plr != _veh) && (_veh in thisList) && (isTouchingGround _veh)) then { True } } forEach playableUnits; False;";
_trgaction = format["null = [thisTrigger, '%2', (playersArray select %1), %3, %4, %1] execVM 'landingComplete.sqf'", _playerno, _taskid, _lzLoc, _lzLocs];
_trgcond = "[thisList] call lzlanded";
diag_log format["LZ trigger condition: %1", _trgcond];
diag_log format["LZ trigger action: %1", _trgaction];
_trg setTriggerStatements[_trgcond, _trgaction, ""];
_trg setTriggerStatements[_trgcond, _trgaction, ""];
// TODO: delete the trigger when deleting the task on player death or similar
null = [(getPos _lzLoc), (playersArray select _playerno), _playerno] execVM 'createSquad.sqf';

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@ -4,7 +4,7 @@ disabledAI=1;
debriefing=1;
showGPS=1;
Respawn = 3;
RespawnDelay = 12;
RespawnDelay = 8;
RespawnDialog = 0;
enabledebugconsole = 1;
loadScreen = "main.jpg";

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@ -1,3 +1,6 @@
lzLanded = compile preProcessfile "lzlanded.sqf";
null = execVM "briefing.sqf";
_maxplayers = 4;
_lzCount = 86;

View File

@ -0,0 +1,14 @@
_triggerList = _this select 0;
_returnValue = false;
{
_plr = _x;
_veh = vehicle _plr;
systemChat format["_plr: %1 _veh: %2 (isTouchingGround _veh): %3 _triggerList: %4", _plr, _veh, (isTouchingGround _veh), _triggerList];
if ( (_plr != _veh) && (isTouchingGround _veh) && (_veh in _triggerList) ) then
{
_returnValue = true;
}
} forEach playableUnits;
_returnValue