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fixing typos
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b0a2d285d1
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@ -64,7 +64,7 @@ while {true} do
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// Everybody died before getting there :(
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[_taskid, "FAILED" ,true] spawn BIS_fnc_taskSetState;
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breakOut "mainloop";
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}
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};
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if (_handleDropoff) then
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{
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@ -66,7 +66,7 @@ while {true} do
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// Everybody died before we got there :(
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[_taskid, "FAILED" ,true] spawn BIS_fnc_taskSetState;
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breakOut "mainloop";
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}
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};
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if (_handlePickup) then
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{
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@ -2,16 +2,16 @@
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_lzCount = 86;
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// Compile helpers
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//createDropoffLZ = compile preProcessfile "createDropoffLZ.sqf";
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createDropoffLZ = compile preProcessfile "createDropoffLZ.sqf";
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//createPickupLZ = compile preProcessfile "createPickupLZ.sqf";
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//createSquad = compile preProcessfile "createSquad.sqf";
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createSquad = compile preProcessfile "createSquad.sqf";
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createEnemySquads = compile preProcessfile "createEnemySquads.sqf";
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deleteSquads = compile preProcessfile "deleteSquads.sqf";
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playerVehicleInList = compile preProcessfile "playerVehicleInList.sqf";
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playerVehicleInListBool = compile preProcessfile "playerVehicleInListBool.sqf";
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//getSideTasks = compile preProcessfile "getSideTasks.sqf";
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getSideTasks = compile preProcessfile "getSideTasks.sqf";
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execVM "briefing.sqf";
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