// compileFinal helpers onPlayerRespawn = compileFinal preProcessfile "onPlayerRespawn.sqf"; createDropoffLZ = compileFinal preProcessfile "createDropoffLZ.sqf"; createPickupLZ = compileFinal preProcessfile "createPickupLZ.sqf"; createSquad = compileFinal preProcessfile "createSquad.sqf"; createEnemySquads = compileFinal preProcessfile "createEnemySquads.sqf"; loadSquad = compileFinal preProcessfile "loadSquad.sqf"; ejectSquad = compileFinal preProcessfile "ejectSquad.sqf"; spawnSmokeBySquad = compileFinal preProcessfile "spawnSmokeBySquad.sqf"; deleteSquads = compileFinal preProcessfile "deleteSquads.sqf"; playerVehicleInList = compileFinal preProcessfile "playerVehicleInList.sqf"; playerVehicleInListBool = compileFinal preProcessfile "playerVehicleInListBool.sqf"; getSideTasks = compileFinal preProcessfile "getSideTasks.sqf"; getSideActiveTasks = compileFinal preProcessfile "getSideActiveTasks.sqf"; isLanded = compileFinal preProcessfile "isLanded.sqf"; selectLZ = compileFinal preProcessfile "selectLZ.sqf"; getAlivePlayers = compileFinal preProcessfile "getAlivePlayers.sqf"; spawnCrewAction = compileFinal preProcessfile "spawnCrewAction.sqf"; spawnPlayerTask = compileFinal preProcessfile "spawnPlayerTask.sqf"; destroyVehicleAction = compileFinal preProcessfile "destroyVehicleAction.sqf"; destroyMainrotorAction = compileFinal preProcessfile "destroyMainrotorAction.sqf"; destroyTailrotorAction = compileFinal preProcessfile "destroyTailrotorAction.sqf"; deleteCrewAction = compileFinal preProcessfile "deleteCrewAction.sqf"; taskSpawner = compileFinal preProcessfile "taskSpawner.sqf"; xenoRepair = compileFinal preProcessfile "xenoRepair.sqf"; vehicleInit = compileFinal preProcessfile "vehicleInit.sqf";