//diag_log format["ejectSquad called, _this: %1", _this]; private _lz = _this select 0; private _vehicle = _this select 1; private _squad = _this select 2; private _fromTaskId = _this select 3; private _pilot = driver _vehicle; private _side = side _squad; private _squadCmdr = (units _squad) select 0; deleteWaypoint [_squad,1]; {_x action["eject", vehicle _x]} forEach units _squad; {unAssignVehicle _x} forEach units _squad; {_x enableAI "TARGET"; _x enableAI "AUTOTARGET";} foreach units _squad; private _wp = _squad addwaypoint [_lz,5,1]; _wp setwaypointType "MOVE"; [_squadCmdr, format["%1, please standby as we're getting off.", name _pilot]] remoteExec ['sideChat', _side]; scopeName "main"; while {true} do { scopeName "ejectloop"; // diag_log format["ejectSquad: ticking %1", _this]; if (({(_x in _vehicle) && (alive _x)} count units _squad) == 0) then { // No squad units left alive inside [_fromTaskId, "SUCCEEDED" ,true] spawn BIS_fnc_taskSetState; breakOut "ejectloop"; }; sleep 2; }; [_squadCmdr, format["%1, everyone is out, you're clear to lift off", name _pilot]] remoteExec ['sideChat', _side]; //diag_log format["ejectSquad done, _this: %1", _this];